ARTIFICIAL INTELLIGENCE FUNDAMENTALS

CSE5AIF

2020

Credit points: 15

Subject outline

Artificial Intelligence (AI) is the field of engaging computers for reasoning and decision-making. In this subject, you will be introduced to fundamental concepts and different research fields of AI. Main topics include state space search, game-playing, knowledge representation, theorem-proving, rule-based systems, machine learning and artificial agents. Python will be used as the implementation programming language.

School: Engineering and Mathematical Sciences (Pre 2022)

Credit points: 15

Subject Co-ordinator: Nasser Sabar

Available to Study Abroad/Exchange Students: Yes

Subject year level: Year Level 5 - Masters

Available as Elective: No

Learning Activities: N/A

Capstone subject: No

Subject particulars

Subject rules

Prerequisites: CSE4IP

Co-requisites: N/A

Incompatible subjects: CSE2AIF

Equivalent subjects: N/A

Quota Management Strategy: N/A

Quota-conditions or rules: N/A

Special conditions: N/A

Minimum credit point requirement: N/A

Assumed knowledge: N/A

Learning resources

Artificial intelligence: A modern approach.

Resource Type: Book

Resource Requirement: Recommended

Author: Russel, S. and Norvig, P.

Year: 2016

Edition/Volume: 3RD EDN

Publisher: PRENTICE- HALL

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Artificial intelligence: structures and strategies for complex problem solving.

Resource Type: Book

Resource Requirement: Prescribed

Author: Luger, G.

Year: 2009

Edition/Volume: 6TH EDN

Publisher: ADDISON WESLEY

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Career Ready

Career-focused: No

Work-based learning: No

Self sourced or Uni sourced: N/A

Entire subject or partial subject: N/A

Total hours/days required: N/A

Location of WBL activity (region): N/A

WBL addtional requirements: N/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Devise appropriate representations for state space search, and other search problems including two-player games.
02. Represent knowledge using predicate calculus, and manually apply resolution refutation theorem-proving.
03. Represent simple situations using a variety of other discipline- specific knowledge representation schemes including conceptual graphs and frames.
04. Construct simple rule-based systems using an expert system shell.

Melbourne (Bundoora), 2020, Semester 1, Day

Overview

Online enrolment: Yes

Maximum enrolment size: N/A

Subject Instance Co-ordinator: Nasser Sabar

Class requirements

Computer LaboratoryWeek: 11 - 22
One 2.00 hours computer laboratory per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.

LectureWeek: 10 - 22
One 2.00 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One 3,000-word assignment

N/AN/AN/ANo50SILO1, SILO2, SILO4

One 2-hour examination (equivalent to 2000 words)

N/AN/AN/ANo50SILO1, SILO2, SILO3, SILO4

Melbourne (Bundoora), 2020, Semester 2, Day

Overview

Online enrolment: Yes

Maximum enrolment size: N/A

Subject Instance Co-ordinator: Nasser Sabar

Class requirements

Computer LaboratoryWeek: 32 - 43
One 2.00 hours computer laboratory per week on weekdays during the day from week 32 to week 43 and delivered via face-to-face.

LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One 3,000-word assignment

N/AN/AN/ANo50SILO1, SILO2, SILO4

One 2-hour examination (equivalent to 2000 words)

N/AN/AN/ANo50SILO1, SILO2, SILO3, SILO4