cse5aif artificial intelligence fundamentals

ARTIFICIAL INTELLIGENCE FUNDAMENTALS

CSE5AIF

2020

Credit points: 15

Subject outline

Artificial Intelligence (AI) is the field of engaging computers for reasoning and decision-making. In this subject, you will be introduced to fundamental concepts and different research fields of AI. Main topics include state space search, game-playing, knowledge representation, theorem-proving, rule-based systems, machine learning and artificial agents. Python will be used as the implementation programming language.

SchoolEngineering and Mathematical Sciences (Pre 2022)

Credit points15

Subject Co-ordinatorNasser Sabar

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 5 - Masters

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesCSE4IP

Co-requisitesN/A

Incompatible subjectsCSE2AIF

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Learning resources

Artificial intelligence: A modern approach.

Resource TypeBook

Resource RequirementRecommended

AuthorRussel, S. and Norvig, P.

Year2016

Edition/Volume3RD EDN

PublisherPRENTICE- HALL

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Artificial intelligence: structures and strategies for complex problem solving.

Resource TypeBook

Resource RequirementPrescribed

AuthorLuger, G.

Year2009

Edition/Volume6TH EDN

PublisherADDISON WESLEY

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Devise appropriate representations for state space search, and other search problems including two-player games.
02. Represent knowledge using predicate calculus, and manually apply resolution refutation theorem-proving.
03. Represent simple situations using a variety of other discipline- specific knowledge representation schemes including conceptual graphs and frames.
04. Construct simple rule-based systems using an expert system shell.

Subject options

Select to view your study options…

Start date between: and    Key dates

Melbourne (Bundoora), 2020, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorNasser Sabar

Class requirements

Computer LaboratoryWeek: 11 - 22
One 2.00 hours computer laboratory per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.

LectureWeek: 10 - 22
One 2.00 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One 3,000-word assignment

N/AN/AN/ANo50SILO1, SILO2, SILO4

One 2-hour examination (equivalent to 2000 words)

N/AN/AN/ANo50SILO1, SILO2, SILO3, SILO4

Melbourne (Bundoora), 2020, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorNasser Sabar

Class requirements

Computer LaboratoryWeek: 32 - 43
One 2.00 hours computer laboratory per week on weekdays during the day from week 32 to week 43 and delivered via face-to-face.

LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One 3,000-word assignment

N/AN/AN/ANo50SILO1, SILO2, SILO4

One 2-hour examination (equivalent to 2000 words)

N/AN/AN/ANo50SILO1, SILO2, SILO3, SILO4