SYSTEM DESIGN & METHODOLOGIES
Credit points: 15
The aim of this subject is to impart to students knowledge and skills indeveloping a software system for meeting user requirements. Topic covered include: overview of software engineering, requirements engineering, user and system requirements, requirements versus Specification, case studies on requirements analysis, functional and non-functional requirements, domain requirements, metrics for requirements, scenarios, Use Case analysis, UML, software architecture, types of software architectures, architectural versus design, architectural styles, software product lines, documenting Software Architectures using techniques like views and viewpoints, software design, enterprise architecture, Zachman Framework, 4+1 Framework, Agiledevelopment method, Agile versus Waterfall methodology, Extreme programming,and Scrum development methodology.
SchoolSchool Engineering&Mathematical Sciences
Subject Co-ordinatorRichard Lai
Available to Study Abroad StudentsYes
Subject year levelYear Level 5 - Masters
Prerequisites CSE5DES OR admission in one of the following courses: SMIT, SMICT,SMCSC, SMITCN, SGIT or SGCS.
Incompatible subjects CSE4SAR, CSE4SPM, CSE3SDM AND Students in the following courses are not permitted to enrol: SBCS, SBIT, SBCSGT, SVCSE, SZCSC, SBITP and SBBIY.
Graduate capabilities & intended learning outcomes
01. Be able to analyse and compare between user and system requirements and between functional and non-functional requirements of a software system for meeting the needs of users
- System and user requirements, and functional and non-functional requirements will be taught. Examples and case studies will be discussed during lectures; and students will be given related problems to solve during the lab/tute classes.
02. Be able to relate the principles of system and requirements engineering to how they together contribute to building a computer-based system successfully
- Principles of systems, its decomposition, hierarchy of development work, requirements engineering will be taught so that students will understand how they contribute to building a computer-based system successfully. Examples and case studies will be discussed during the lectures; students will be given related problems to solve during the lab/tute classes
03. Be able to compare the different types of software architectures and to relate software architecture and design to how they together contribute to building a software system to meet the needs of users
- Business architecture, enterprise architecture, and technical architecture will be covered. We also discuss how they are related to the types of architectures used in other disciplines, eg, business, civil engineering etc,
04. Be able to compare between the Agile and Water Fall Development methods and understand how to apply the Scrum methodology to Agile software development.
- The overview of Agile Development method, its advantages and disadvantages, Agile versus Water Fall Development methods, Extreme programming, and Scrum development methodology will be covered.
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Melbourne, 2019, Semester 1, Day
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorRichard Lai
One 2.0 hours laboratory class per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.
|One 2-hour written exam||Hurdle requirement: to pass the subject, a minimum 40% mark in the examination is mandatory.||30||01, 03, 02, 04|
|Problem solving tasks (1,300-words in total)||24||01, 04, 03, 02|
|Laboratory report (1,000-words)||20||01, 02, 03, 04|
|10 Tutorial exercises (900-words in total)||18||03, 02, 01, 04|
|Nine Quizzes (100-words in total)||8||01, 02, 03, 04|