cse4vr virtual reality

VIRTUAL REALITY

CSE4VR

2019

Credit points: 15

Subject outline

This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, humanfactors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

SchoolSchool Engineering&Mathematical Sciences

Credit points15

Subject Co-ordinatorRichard Skarbez

Available to Study Abroad StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Exchange StudentsYes

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjects CSE4AT3

Equivalent subjects CSE4AT3

Special conditionsN/A

Graduate capabilities & intended learning outcomes

01. Describe the components of a Virtual Realty system and how they work together.

Activities:
This will be covered in lectures, and assessed on the final exam

02. Develop a Virtual Realty application using off-the-shelf hardware and software.

Activities:
This will be the subject of tutorial sessions all semester, and assessed on the two VR development assignments.

03. Understand technical issues that must be addressed to make Virtual Realty systems work effectively.

Activities:
This will be the subject of lectures and tutorial sessions all semester, and assessed on the two VR development assignments as well as the final exam.

04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a Virtual Realty application.

Activities:
This will be the subject of lectures and tutorial sessions al semester, and assessed on the two VR development assignments as well as the final exam.

05. Understand human-computer interaction principles and apply them to Virtual Realty.

Activities:
This will be the subject of lectures and tutorial sessions al semester, and assessed on the two VR development assignments as well as the final exam.

Subject options

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Start date between: and    Key dates

Melbourne, 2019, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorRichard Skarbez

Class requirements

LectureWeek: 31 - 43
One 2.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

TutorialWeek: 31 - 43
One 2.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementComments%ILO*
One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.1002, 03, 04, 05
One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent)1003, 04, 05
One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12.4002, 03, 04, 05
One 2-hour final examination (2,000-words equivalent)4001, 03, 04, 05