mat3lpg linear programming game theory
LINEAR PROGRAMMING AND GAME THEORY
MAT3LPG
2015
Credit points: 15
Subject outline
Linear Programming and Game Theory are relatively new branches of mathematics. Linear Programming involves maximising and minimising a linear function subject to inequality and equality constraints. Such problems have many economic and industrial applications. Game Theory deals with decision making in a competitive environment. This unit studies the simplex technique for solving linear programming problems and gives an introduction to game theory and its applications.
SchoolSchool Engineering&Mathematical Sciences
Credit points15
Subject Co-ordinatorGrant Cairns
Available to Study Abroad StudentsYes
Subject year levelYear Level 3 - UG
Exchange StudentsYes
Subject particulars
Subject rules
Prerequisites MAT2LAL or MAT2AAL
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Special conditionsN/A
Learning resources
Readings
Resource Type | Title | Resource Requirement | Author and Year | Publisher |
---|---|---|---|---|
Readings | Unit text for MAT3LPG | Prescribed | Printed unit text available from University Bookshop | Department |
Graduate capabilities & intended learning outcomes
01. Solve linear programming problems graphically.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Discipline-specific GCs(Discipline-specific GCs)
- Critical Thinking(Critical Thinking)
- Creative Problem-solving(Creative Problem-solving)
02. Employ the simplex method.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Quantitative Literacy/ Numeracy(Quantitative Literacy/ Numeracy)
- Discipline-specific GCs(Discipline-specific GCs)
- Creative Problem-solving(Creative Problem-solving)
03. Use artificial variables, employing the 2 phase and big M methods.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Critical Thinking(Critical Thinking)
- Creative Problem-solving(Creative Problem-solving)
- Writing(Writing)
- Quantitative Literacy/ Numeracy(Quantitative Literacy/ Numeracy)
- Discipline-specific GCs(Discipline-specific GCs)
04. Implement the notion of duality in linear programming and move freely between a problem and its dual.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Writing(Writing)
- Discipline-specific GCs(Discipline-specific GCs)
- Quantitative Literacy/ Numeracy(Quantitative Literacy/ Numeracy)
- Creative Problem-solving(Creative Problem-solving)
- Critical Thinking(Critical Thinking)
05. Undertake sensitivity analysis on linear programming problems.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Quantitative Literacy/ Numeracy(Quantitative Literacy/ Numeracy)
- Critical Thinking(Critical Thinking)
- Discipline-specific GCs(Discipline-specific GCs)
- Creative Problem-solving(Creative Problem-solving)
- Inquiry/ Research(Inquiry/ Research)
06. Compute the nim value of combinatorial games and determine which player has the winning strategy.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Creative Problem-solving(Creative Problem-solving)
- Critical Thinking(Critical Thinking)
- Discipline-specific GCs(Discipline-specific GCs)
- Writing(Writing)
07. State and use the Minimax Theorem.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Writing(Writing)
- Discipline-specific GCs(Discipline-specific GCs)
- Quantitative Literacy/ Numeracy(Quantitative Literacy/ Numeracy)
- Creative Problem-solving(Creative Problem-solving)
08. Solve 2 player zero sum games.
- Activities:
- Discussed and demonstrated in lectures. Related problems solved by students in practice classes. Assignment questions, with feedback.
- Related graduate capabilities and elements:
- Discipline-specific GCs(Discipline-specific GCs)
- Creative Problem-solving(Creative Problem-solving)
- Writing(Writing)
- Critical Thinking(Critical Thinking)
Subject options
Select to view your study options…
Melbourne, 2015, Semester 2, Day
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Enrolment information
Subject Instance Co-ordinatorGrant Cairns
Class requirements
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
PracticalWeek: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
Assessment element | Comments | % | ILO* |
---|---|---|---|
One 3-hour written examination | 70 | 01, 02, 03, 04, 05, 06, 07, 08 | |
Six fortnightly written assignments | 30 | 01, 02, 03, 04, 05, 06, 07, 08 |