LINEAR PROGRAMMING AND GAME THEORY
MAT3LPG
2014
Credit points: 15
Subject outline
Linear Programming and Game Theory are relatively new branches of mathematics. Linear Programming involves maximising and minimising a linear function subject to inequality and equality constraints. Such problems have many economic and industrial applications. Game Theory deals with decision making in a competitive environment. This unit studies the simplex technique for solving linear programming problems and gives an introduction to game theory and its applications.
Faculty: Faculty of Science, Tech & Engineering
Credit points: 15
Subject Co-ordinator: Dimetre Triadis
Available to Study Abroad Students: Yes
Subject year level: Year Level 3 - UG
Exchange Students: Yes
Subject particulars
Subject rules
Prerequisites: MAT2LAL or MAT2AAL
Co-requisites: N/A
Incompatible subjects: N/A
Equivalent subjects: N/A
Special conditions: N/A
Learning resources
Readings
| Resource Type | Title | Resource Requirement | Author and Year | Publisher |
|---|---|---|---|---|
| Readings | N/A | Prescribed | Printed unit text available from University Bookshop | N/A |
Melbourne, 2014, Semester 2, Day
Overview
Online enrolment: Yes
Maximum enrolment size: N/A
Enrolment information:
Subject Instance Co-ordinator: Dimetre Triadis
Class requirements
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
PracticalWeek: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
| Assessment element | Comments | % |
|---|---|---|
| One 3-hour written examination | 70 | |
| Six fortnightly written assignments | 30 |