LINEAR PROGRAMMING AND GAME THEORY

MAT3LPG

2014

Credit points: 15

Subject outline

Linear Programming and Game Theory are relatively new branches of mathematics. Linear Programming involves maximising and minimising a linear function subject to inequality and equality constraints. Such problems have many economic and industrial applications. Game Theory deals with decision making in a competitive environment. This unit studies the simplex technique for solving linear programming problems and gives an introduction to game theory and its applications.

Faculty: Faculty of Science, Tech & Engineering

Credit points: 15

Subject Co-ordinator: Dimetre Triadis

Available to Study Abroad Students: Yes

Subject year level: Year Level 3 - UG

Exchange Students: Yes

Subject particulars

Subject rules

Prerequisites: MAT2LAL or MAT2AAL

Co-requisites: N/A

Incompatible subjects: N/A

Equivalent subjects: N/A

Special conditions: N/A

Learning resources

Readings

Resource TypeTitleResource RequirementAuthor and YearPublisher
ReadingsN/APrescribedPrinted unit text available from University BookshopN/A

Melbourne, 2014, Semester 2, Day

Overview

Online enrolment: Yes

Maximum enrolment size: N/A

Enrolment information:

Subject Instance Co-ordinator: Dimetre Triadis

Class requirements

LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

PracticalWeek: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementComments%
One 3-hour written examination70
Six fortnightly written assignments30