mat3lpg linear programming game theory
LINEAR PROGRAMMING AND GAME THEORY
MAT3LPG
2014
Credit points: 15
Subject outline
Linear Programming and Game Theory are relatively new branches of mathematics. Linear Programming involves maximising and minimising a linear function subject to inequality and equality constraints. Such problems have many economic and industrial applications. Game Theory deals with decision making in a competitive environment. This unit studies the simplex technique for solving linear programming problems and gives an introduction to game theory and its applications.
FacultyFaculty of Science, Tech & Engineering
Credit points15
Subject Co-ordinatorDimetre Triadis
Available to Study Abroad StudentsYes
Subject year levelYear Level 3 - UG
Exchange StudentsYes
Subject particulars
Subject rules
Prerequisites MAT2LAL or MAT2AAL
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Special conditionsN/A
Learning resources
Readings
Resource Type | Title | Resource Requirement | Author and Year | Publisher |
---|---|---|---|---|
Readings | N/A | Prescribed | Printed unit text available from University Bookshop | N/A |
Subject options
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Melbourne, 2014, Semester 2, Day
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Enrolment information
Subject Instance Co-ordinatorDimetre Triadis
Class requirements
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
PracticalWeek: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
Assessment element | Comments | % |
---|---|---|
One 3-hour written examination | 70 | |
Six fortnightly written assignments | 30 |