Not currently offered

Credit points: 15

Subject outline

This unit has the following main goals: 1) understanding game design; 2) Understanding the architecture of the Unreal game engine; 3) Becoming a skilled programmer on the Unreal Development Platform; 4) applying these skills in the development of a large-scale game project. Topics include: UnrealScript programming, game design theory, prototyping, the history of the Unreal Game Engine, network replication , latent execution, how not to build a game, design factors, challenges and difficulty, state based code, professional creativity, game mechanics, zones, portals, anti-portals, volumes, game and load balancing, puzzle design, events, triggers, scripted sequences, player psychology, matinee, camera control, limitations, level specific design, documentation techniques, texturing and lighting in the UDK, story, player investment, game atmosphere, overall design and styling, effects, materials, artificial intelligence, and developer responsibilities.

FacultyFaculty of Science, Tech & Engineering

Credit points15

Subject Co-ordinatorJohn Rankin

Available to Study Abroad StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Exchange StudentsYes

Subject particulars

Subject rules

Prerequisites CSE3AGT or CSE3AGR


Incompatible subjectsN/A

Equivalent subjectsN/A

Special conditionsN/A

Learning resources


Resource TypeTitleResource RequirementAuthor and YearPublisher
ReadingsMastering unreal technology, Volume 1: Introduction to Level Design with unreal engine 3PrescribedBusby, J Parrish, Z and Wilson, JSAMS PUBLISHING
ReadingsMastering unreal technology, Volume II: Advanced level design concepts with unreal engine 3PrescribedBusby J, Parrish, Z and Wilson, JSAMS PUBLISHING
ReadingsMastering unreal technology, Volume III: Introduction to Unrealscript with unreal engine 3PrescribedBusby, J, Wilson, J and Owens, DSAMS PUBLISHING
ReadingsThe art of game designPrescribedSchnell, J 2008MORGAN KAUFMANN

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