cse1gdt game design theory
GAME DESIGN THEORY
CSE1GDT
2014
Credit points: 15
Subject outline
This unit has the following three main goals: 1) understanding the fundamentals of game design; 2) being able to analyse gameplay and create solutions to game design problems; 3) applying the aforementioned skills to the design of a game implementable in XNA. Topics covered include: agile & scrum development, an overview of the games industry, introductory game design theory, efficient prototyping, the history of game design, how not to build a game, basic game design factors, game knowledge, challenges and difficulty curves, professional creativity, game mechanics, game balancing, puzzle design, player psychology, design limitations, level design, player immersion, utilising story and narrative, theme development and player investment, atmosphere, game styling, effects, lighting and moods, artificial intelligence and artificial stupidity, game pitching and overall designer responsibilities.
FacultyFaculty of Science, Tech & Engineering
Credit points15
Subject Co-ordinatorJohn Rankin
Available to Study Abroad StudentsYes
Subject year levelYear Level 1 - UG
Exchange StudentsYes
Subject particulars
Subject rules
PrerequisitesN/A
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Special conditionsN/A
Learning resources
Readings
Resource Type | Title | Resource Requirement | Author and Year | Publisher |
---|---|---|---|---|
Readings | The art of game design | Prescribed | Schell, J 2008 | MORGAN KAUFMANN |
Readings | FSTE First Year Survival Guide (second edition) | Recommended | Faculty of Science, Technology and Engineering | LA TROBE UNIVERSITY 2012 |
Subject options
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Melbourne, 2014, Semester 2, Day
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Enrolment information
Subject Instance Co-ordinatorJohn Rankin
Class requirements
Laboratory ClassWeek: 31 - 43
One 2.0 hours laboratory class per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
TutorialWeek: 31 - 43
One 1.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
Assessment element | Comments | % |
---|---|---|
Game assignment equivalent to 900-words | Hurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components. | 20 |
Laboratory work equivalent to 450-words | 10 | |
One 3-hour examination (hurdle) | 70 |