cse4mod games modding

GAMES MODDING

CSE4MOD

Not currently offered

Credit points: 15

Subject outline

This unit has the following main goals: 1) understanding game design; 2) Understanding the architecture of the Unreal game engine; 3) Becoming a skilled programmer on the Unreal Development Platform; 4) applying these skills in the development of a large-scale game project. Topics include: UnrealScript programming, game design theory, prototyping, the history of the Unreal Game Engine, network replication , latent execution, how not to build a game, design factors, challenges and difficulty, state based code, professional creativity, game mechanics, zones, portals, anti-portals, volumes, game and load balancing, puzzle design, events, triggers, scripted sequences, player psychology, matinee, camera control, limitations, level specific design, documentation techniques, texturing and lighting in the UDK, story, player investment, game atmosphere, overall design and styling, effects, materials, artificial intelligence, and developer responsibilities.

SchoolSchool Engineering&Mathematical Sciences

Credit points15

Subject Co-ordinatorAndrew Skabar

Available to Study Abroad StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Exchange StudentsYes

Subject particulars

Subject rules

Prerequisites CSE3AGT or CSE3AGR

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Special conditionsN/A

Learning resources

Readings

Resource TypeTitleResource RequirementAuthor and YearPublisher
ReadingsMastering unreal technology, Volume 1: Introduction to Level Design with unreal engine 3PrescribedBusby, J Parrish, Z and Wilson, JSAMS PUBLISHING
ReadingsMastering unreal technology, Volume II: Advanced level design concepts with unreal engine 3PrescribedBusby J, Parrish, Z and Wilson, JSAMS PUBLISHING
ReadingsMastering unreal technology, Volume III: Introduction to Unrealscript with unreal engine 3PrescribedBusby, J, Wilson, J and Owens, DSAMS PUBLISHING
ReadingsThe art of game designPrescribedSchnell, J 2008MORGAN KAUFMANN

Graduate capabilities & intended learning outcomes

01. Use advanced game design theory terms correctly

Activities:
Lecture 2 covers Advanced Game Design concepts and builds on the subject CSE1GDT on basic game design concepts.
Related graduate capabilities and elements:
Inquiry/ Research(Inquiry/ Research)
Writing(Writing)
Discipline-specific GCs(Discipline-specific GCs)
Critical Thinking(Critical Thinking)
Speaking(Speaking)

02. Interpret correctly commercial game design documents for implementation

Activities:
Lecture 9 explains design interpretation related to the available integrated game architecture with all earlier lectures concentrating on different parts of the overall architecture.
Related graduate capabilities and elements:
Speaking(Speaking)
Critical Thinking(Critical Thinking)
Inquiry/ Research(Inquiry/ Research)
Ethical Awareness(Ethical Awareness)

03. Program proficiently in Unreal script

Activities:
Weekly 2 hour Lab classes concentrate on Unreal Script programming exercises to build up knowledge & proficiency in this language
Related graduate capabilities and elements:
Creative Problem-solving(Creative Problem-solving)
Discipline-specific GCs(Discipline-specific GCs)

04. Work professionally and cooperatively in a game development team

Activities:
Weekly 1 hour tutorials keep students focussed on the group assignment work and answers their questions
Related graduate capabilities and elements:
Creative Problem-solving(Creative Problem-solving)
Teamwork(Teamwork)

05. Understand as a developer the architecture of the Unreal game engine

Activities:
Familiarity with the Unreal Engine grows through explanations given in lectures and applied practice development in the Labs and the group assignment project
Related graduate capabilities and elements:
Discipline-specific GCs(Discipline-specific GCs)

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