ADVANCED C++ FOR GAMES TECHNOLOGY
CSE2ACG
2014
Credit points: 15
Subject outline
The purpose of this unit is to teach advanced aspects of C++ programming. This unit is taught using Visual Studio and Qt, with the emphasis being on GUI applications. The unit starts with a review of basic C++ programming and then moves into the more advanced C++ topics of CPU cache optimization, advanced memory management, advanced performance optimization,multiple inheritance, RTTI, function pointers, object factories and object serialisation.
Faculty: Faculty of Science, Tech & Engineering
Credit points: 15
Subject Co-ordinator: Zhen He
Available to Study Abroad Students: Yes
Subject year level: Year Level 2 - UG
Exchange Students: Yes
Subject particulars
Subject rules
Prerequisites: CSE1CPP or CSE1SYS
Co-requisites: N/A
Incompatible subjects: CSE2CGT
Equivalent subjects: N/A
Special conditions: N/A
Melbourne, 2014, Semester 1, Day
Overview
Online enrolment: Yes
Maximum enrolment size: N/A
Enrolment information:
Subject Instance Co-ordinator: Zhen He
Class requirements
Laboratory ClassWeek: 11 - 22
One 2.0 hours laboratory class per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.
LectureWeek: 10 - 22
One 2.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.
Assessments
| Assessment element | Comments | % |
|---|---|---|
| Laboratory work | Hurdle requirement: In order to pass the subject, students must obtain an overall pass grade, pass the examination and pass the assignment component. | 10 |
| One 3-hour examination | 60 | |
| One programming assignment equivalent to 1000 words | 30 |