ADVANCED C++ FOR GAMES TECHNOLOGY

CSE2ACG

2014

Credit points: 15

Subject outline

The purpose of this unit is to teach advanced aspects of C++ programming. This unit is taught using Visual Studio and Qt, with the emphasis being on GUI applications. The unit starts with a review of basic C++ programming and then moves into the more advanced C++ topics of CPU cache optimization, advanced memory management, advanced performance optimization,multiple inheritance, RTTI, function pointers, object factories and object serialisation.

FacultyFaculty of Science, Tech & Engineering

Credit points15

Subject Co-ordinatorZhen He

Available to Study Abroad StudentsYes

Subject year levelYear Level 2 - UG

Exchange StudentsYes

Subject particulars

Subject rules

Prerequisites CSE1CPP or CSE1SYS

Co-requisitesN/A

Incompatible subjects CSE2CGT

Equivalent subjectsN/A

Special conditionsN/A

Subject options

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Start date between: and    Key dates

Melbourne, 2014, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorZhen He

Class requirements

Laboratory Class Week: 11 - 22
One 2.0 hours laboratory class per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.

Lecture Week: 10 - 22
One 2.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments%
Laboratory workHurdle requirement: In order to pass the subject, students must obtain an overall pass grade, pass the examination and pass the assignment component.10
One 3-hour examination60
One programming assignment equivalent to 1000 words30