ADVANCED C++ FOR GAMES TECHNOLOGY
Credit points: 15
The purpose of this unit is to teach advanced aspects of C++ programming. This unit is taught using Visual Studio and Qt, with the emphasis being on GUI applications. The unit starts with a review of basic C++ programming and then moves into the more advanced C++ topics of CPU cache optimization, advanced memory management, advanced performance optimization,multiple inheritance, RTTI, function pointers, object factories and object serialisation.
FacultyFaculty of Science, Tech & Engineering
Subject Co-ordinatorZhen He
Available to Study Abroad StudentsYes
Subject year levelYear Level 2 - UG
Prerequisites CSE1CPP or CSE1SYS
Incompatible subjects CSE2CGT
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Melbourne, 2014, Semester 1, Day
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorZhen He
One 2.0 hours laboratory class per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.
One 2.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.
|Laboratory work||Hurdle requirement: In order to pass the subject, students must obtain an overall pass grade, pass the examination and pass the assignment component.||10|
|One 3-hour examination||60|
|One programming assignment equivalent to 1000 words||30|