GAME DESIGN THEORY

CSE1GDT

2014

Credit points: 15

Subject outline

This unit has the following three main goals: 1) understanding the fundamentals of game design; 2) being able to analyse gameplay and create solutions to game design problems; 3) applying the aforementioned skills to the design of a game implementable in XNA. Topics covered include: agile & scrum development, an overview of the games industry, introductory game design theory, efficient prototyping, the history of game design, how not to build a game, basic game design factors, game knowledge, challenges and difficulty curves, professional creativity, game mechanics, game balancing, puzzle design, player psychology, design limitations, level design, player immersion, utilising story and narrative, theme development and player investment, atmosphere, game styling, effects, lighting and moods, artificial intelligence and artificial stupidity, game pitching and overall designer responsibilities.

FacultyFaculty of Science, Tech & Engineering

Credit points15

Subject Co-ordinatorJohn Rankin

Available to Study Abroad StudentsYes

Subject year levelYear Level 1 - UG

Exchange StudentsYes

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Special conditionsN/A

Readings

Resource TypeTitleResource RequirementAuthor and YearPublisher
ReadingsThe art of game designPrescribedSchell, J 2008MORGAN KAUFMANN
ReadingsFSTE First Year Survival Guide (second edition)RecommendedFaculty of Science, Technology and EngineeringLA TROBE UNIVERSITY 2012

Subject options

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Start date between: and    Key dates

Melbourne, 2014, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorJohn Rankin

Class requirements

Laboratory Class Week: 31 - 43
One 2.0 hours laboratory class per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Lecture Week: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Tutorial Week: 31 - 43
One 1.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementComments%
Game assignment equivalent to 900-wordsHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.20
Laboratory work equivalent to 450-words10
One 3-hour examination (hurdle)70