GAME DESIGN THEORY
Credit points: 15
This unit has the following three main goals: 1) understanding the fundamentals of game design; 2) being able to analyse gameplay and create solutions to game design problems; 3) applying the aforementioned skills to the design of a game implementable in XNA. Topics covered include: agile & scrum development, an overview of the games industry, introductory game design theory, efficient prototyping, the history of game design, how not to build a game, basic game design factors, game knowledge, challenges and difficulty curves, professional creativity, game mechanics, game balancing, puzzle design, player psychology, design limitations, level design, player immersion, utilising story and narrative, theme development and player investment, atmosphere, game styling, effects, lighting and moods, artificial intelligence and artificial stupidity, game pitching and overall designer responsibilities.
FacultyFaculty of Science, Tech & Engineering
Subject Co-ordinatorJohn Rankin
Available to Study Abroad StudentsYes
Subject year levelYear Level 1 - UG
|Resource Type||Title||Resource Requirement||Author and Year||Publisher|
|Readings||The art of game design||Prescribed||Schell, J 2008||MORGAN KAUFMANN|
|Readings||FSTE First Year Survival Guide (second edition)||Recommended||Faculty of Science, Technology and Engineering||LA TROBE UNIVERSITY 2012|
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Melbourne, 2014, Semester 2, Day
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorJohn Rankin
One 2.0 hours laboratory class per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
One 1.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
|Game assignment equivalent to 900-words||Hurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.||20|
|Laboratory work equivalent to 450-words||10|
|One 3-hour examination (hurdle)||70|