GAME DESIGN THEORY
CSE1GDT
2014
Credit points: 15
Subject outline
This unit has the following three main goals: 1) understanding the fundamentals of game design; 2) being able to analyse gameplay and create solutions to game design problems; 3) applying the aforementioned skills to the design of a game implementable in XNA. Topics covered include: agile & scrum development, an overview of the games industry, introductory game design theory, efficient prototyping, the history of game design, how not to build a game, basic game design factors, game knowledge, challenges and difficulty curves, professional creativity, game mechanics, game balancing, puzzle design, player psychology, design limitations, level design, player immersion, utilising story and narrative, theme development and player investment, atmosphere, game styling, effects, lighting and moods, artificial intelligence and artificial stupidity, game pitching and overall designer responsibilities.
Faculty: Faculty of Science, Tech & Engineering
Credit points: 15
Subject Co-ordinator: John Rankin
Available to Study Abroad Students: Yes
Subject year level: Year Level 1 - UG
Exchange Students: Yes
Subject particulars
Subject rules
Prerequisites: N/A
Co-requisites: N/A
Incompatible subjects: N/A
Equivalent subjects: N/A
Special conditions: N/A
Learning resources
Readings
| Resource Type | Title | Resource Requirement | Author and Year | Publisher |
|---|---|---|---|---|
| Readings | The art of game design | Prescribed | Schell, J 2008 | MORGAN KAUFMANN |
| Readings | FSTE First Year Survival Guide (second edition) | Recommended | Faculty of Science, Technology and Engineering | LA TROBE UNIVERSITY 2012 |
Melbourne, 2014, Semester 2, Day
Overview
Online enrolment: Yes
Maximum enrolment size: N/A
Enrolment information:
Subject Instance Co-ordinator: John Rankin
Class requirements
Laboratory ClassWeek: 31 - 43
One 2.0 hours laboratory class per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
TutorialWeek: 31 - 43
One 1.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
| Assessment element | Comments | % |
|---|---|---|
| Game assignment equivalent to 900-words | Hurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components. | 20 |
| Laboratory work equivalent to 450-words | 10 | |
| One 3-hour examination (hurdle) | 70 |