OBJECT-ORIENTED PROGRAMMING USING C++

CSE1CPP

2014

Credit points: 15

Subject outline

C++ is one of the most widely used programming languages in industry. C++ is used extensively in games, operating systems, mobile devices, systems programming and application programming. Knowledge of C++ can also help when learning other object-oriented languages such as Java. CSE1CPP introduces students to the basics of C++ and progresses to an intermediate level, forming a solid basis for more advanced subjects in the areas of games, project, networks and other areas. The topics studied include: i/o streams and file i/o, classes, references, overloaded functions and operations, friend functions, inheritance, abstract classes, template classes and functions, exception handling, namespaces, memory management, the string class and an introduction to the Standard Template Library (STL). Students will also be introduced to some of the new C++11 features.

FacultyFaculty of Science, Tech & Engineering

Credit points15

Subject Co-ordinatorSomnath Ghosh

Available to Study Abroad StudentsYes

Subject year levelYear Level 1 - UG

Exchange StudentsYes

Subject particulars

Subject rules

Prerequisites Must have attempted either CSE1OOF or CSE1OFA or equivalent

Co-requisitesN/A

Incompatible subjects CSE1SYS, CSE12SYS, CSE11SYS

Equivalent subjects CSE12SYS or CSE11SYS or CSE1SYS

Special conditions Note that students who have attempted, but not completed, their basic Java unit may still apply to the unit co-ordinator for admission to this unit.

Subject options

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Start date between: and    Key dates

Melbourne, 2014, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorSomnath Ghosh

Class requirements

Computer Laboratory Week: 31 - 43
One 2.0 hours computer laboratory per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Lecture Week: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Lecture/Workshop Week: 31 - 43
One 1.0 hours lecture/workshop per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Practical Week: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementComments%
one 3-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.70
one computer programming assignment equivalent to 1,000-words(the assignment may be built over a series of tasks)30