OBJECT-ORIENTED PROGRAMMING USING C++
CSE1CPP
2014
Credit points: 15
Subject outline
C++ is one of the most widely used programming languages in industry. C++ is used extensively in games, operating systems, mobile devices, systems programming and application programming. Knowledge of C++ can also help when learning other object-oriented languages such as Java. CSE1CPP introduces students to the basics of C++ and progresses to an intermediate level, forming a solid basis for more advanced subjects in the areas of games, project, networks and other areas. The topics studied include: i/o streams and file i/o, classes, references, overloaded functions and operations, friend functions, inheritance, abstract classes, template classes and functions, exception handling, namespaces, memory management, the string class and an introduction to the Standard Template Library (STL). Students will also be introduced to some of the new C++11 features.
Faculty: Faculty of Science, Tech & Engineering
Credit points: 15
Subject Co-ordinator: Somnath Ghosh
Available to Study Abroad Students: Yes
Subject year level: Year Level 1 - UG
Exchange Students: Yes
Subject particulars
Subject rules
Prerequisites: Must have attempted either CSE1OOF or CSE1OFA or equivalent
Co-requisites: N/A
Incompatible subjects: CSE1SYS, CSE12SYS, CSE11SYS
Equivalent subjects: CSE12SYS or CSE11SYS or CSE1SYS
Special conditions: Note that students who have attempted, but not completed, their basic Java unit may still apply to the unit co-ordinator for admission to this unit.
Melbourne, 2014, Semester 2, Day
Overview
Online enrolment: Yes
Maximum enrolment size: N/A
Enrolment information:
Subject Instance Co-ordinator: Somnath Ghosh
Class requirements
Computer LaboratoryWeek: 31 - 43
One 2.0 hours computer laboratory per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
LectureWeek: 31 - 43
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Lecture/WorkshopWeek: 31 - 43
One 1.0 hours lecture/workshop per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
PracticalWeek: 31 - 43
One 1.0 hours practical per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
| Assessment element | Comments | % |
|---|---|---|
| one 3-hour examination | Hurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components. | 70 |
| one computer programming assignment equivalent to 1,000-words | (the assignment may be built over a series of tasks) | 30 |