TECHNOLOGY AND DESIGN

EDU4TAD

Not currently offered

Credit points: 15

Subject outline

In this subject students will investigate real life tasks and challenges and use design and technology processes in order to create solutions. Working with the new Victorian Curriculum students will have the opportunity to plan and complete a suitable application of tasks to school based learning, through the development of practical Design Briefs. Topics covered in this subject include design skills, understanding good design, design processes, working with Comic Life software , developing understandings and practical implementation strategies for STEM introduction into educational settings, evaluating products in terms of design and utility, teaching design and technology and evaluating OHS issues in schools.

SchoolEducation

Credit points15

Subject Co-ordinatorKaren O'Reilly-Briggs

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Readings

Comic Life 3

Resource TypePrescribed

Resource RequirementN/A

AuthorPlasq

Year2015

Edition/VolumeN/A

PublisherPlasq

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLhttps://plasq.com/apps/comiclife/macwin/

Other descriptionN/A

Source locationN/A

Teaching design and Technology 3-11

Resource TypeRecommended

Resource RequirementN/A

AuthorNewton, D.

Year2005

Edition/VolumeN/A

PublisherCHAPMAN

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Victorian Curriculum

Resource TypePrescribed

Resource RequirementN/A

AuthorDE&T

Year2016

Edition/VolumeN/A

PublisherVCAA

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLhttp://victoriancurriculum.vcaa.vic.edu.au/

Other descriptionN/A

Source locationN/A

Design and Technology for Children

Resource TypeRecommended

Resource RequirementN/A

AuthorFleer, M., and Jane, B.

Year2011

Edition/VolumeN/A

PublisherPEARSON

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Victorian Curriculum and Assessment Authority (VCAA)

Resource TypePrescribed

Resource RequirementN/A

AuthorVictorian Curriculum and Assessment Authority (VCAA)

Year2015

Edition/VolumeN/A

PublisherVCAA

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Australian Curriculum

Resource TypePrescribed

Resource RequirementN/A

AuthorACARA

Year2016

Edition/VolumeN/A

PublisherACARA

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLhttp://www.australiancurriculum.edu.au/technologies/introduction

Other descriptionN/A

Source locationN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Analyse a situation, demonstrate a process for developing a design brief associated with addressing a need within a real context.
02. Identify the skills, processes and structures which need to be supported in order for school students to safely engage in the processes associated with design, creativity and technology.
03. Demonstrate a working knowledge of how to design, develop and implement a series of 5 Design Briefs, based on ICT (Materials, Information and/or Systems ability to reflect on the process and evaluate the effectiveness of these Design Briefs for student learning.
04. Evaluate the quality and effectiveness of a design as a form of interdisciplinary learning through reasoning and thinking skills associated with creativity, design principles and processes that are essential for education in the 21st century.
05. Plan and manage practical applications assisting students with different ways of thinking, problem solving and communicating using a range of technologies to plan, analyse, evaluate and present their work.
06. Ability to interpret the relevant design and technology curriculum AusVELS - interdisciplinary documents and design appropriate Design Briefs

Subject options

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Subject not currently offered - Subject options not available.