INTERACTIVE TECHNOLOGIES

EDU4IT

Not currently offered

Credit points: 15

Subject outline

In this subject students develop an understanding of how to identify and construct teaching and learning activities with the use of interactive technologies. Students explore the literacy, conventions and values that contribute to the effective design of digital media, work in a Web 2.0 environment and engage in a broader multimedia based project. Students also develop capacity to work independently and collaboratively when learning with technology. Issues in ICT, in particular contemporary learning and ethical digital citizenship are explored. The digital technologies curriculum and DET digital learning resources are also explored.

SchoolEducation

Credit points15

Subject Co-ordinatorKymberley Barbary

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Learning resources

Electronic readings available on WebCT

Resource TypeBook

Resource RequirementRecommended

AuthorVarious

YearN/A

Edition/VolumeN/A

PublisherLA TROBE UNIVERSITY

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Construct teaching and learning activities using interactive technologies.
02. Apply literacy, conventions and values that contribute to the effective design of digital media.
03. Work in a Web 2.0 environment and contribute to a broader multimedia based project.
04. Work independently and collaboratively when learning with technology.

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