GAMES FOR HEALTH
Credit points: 15
As we embrace the digital age, the use of serious games is becoming increasingly popular in various healthcare domains. Serious games are digital games that have a purpose beyond entertaining the player and can potentially serve as powerful tools in healthcare because they are motivating and can present realistic simulations of real-life situations. Players can learn from their mistakes in a safe environment without having to experience any negative consequences from their actions. Furthermore, serious games can be adapted to the different learning styles of the players. In this subject, you will be introduced to the concept of serious games, pedagogic strategies for game design, gaming characteristics and essential elements of serious games in healthcare. Through application examples in healthcare, you will also gain an insight into the upcoming technologies used in games for health and examine the need for quality assessment, and the quality of evidence for games for health.
SchoolPsychology and Public Health
Subject Co-ordinatorKevin Yap
Available to Study Abroad/Exchange StudentsYes
Subject year levelYear Level 5 - Masters
Available as ElectiveNo
Quota Management StrategyN/A
Quota-conditions or rulesN/A
Minimum credit point requirementN/A
Serious Games for Healthcare: Applications and Implications
AuthorArnab S, Dunwell I, Debattista K
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Virtual, Augmented Reality and Serious Games for Healthcare 1
AuthorMinhua Ma, Lakhmi C Jain, Paul Anderson
How Serious Games Will Improve Healthcare (Chapter 10)
AuthorGraafland M., Schijven M.
E-collection 'Serious Games for Health and Medicine'
Self sourced or Uni sourcedN/A
Entire subject or partial subjectN/A
Total hours/days requiredN/A
Location of WBL activity (region)N/A
WBL addtional requirementsN/A
Graduate capabilities & intended learning outcomes
Intended Learning Outcomes
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Melbourne (Bundoora), 2021, Semester 2, Blended
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorKevin Yap
Lecture/SeminarWeek: 30 - 42
One 2.00 h lecture/seminar per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
WorkShopWeek: 30 - 42
One 3.00 h workshop per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
Game evaluation assignment (1500 word equivalent)Individual essay, review, report, etc
Game design assignment (2000 word equivalent)
Group project work (2000 word equivalent per student)
|N/A||N/A||No||30||SILO2, SILO3, SILO4|
Oral Presentation/ Seminar (1000 word equivalent)~20 min presentation
|N/A||N/A||No||20||SILO1, SILO2, SILO3, SILO4|