GAMES FOR HEALTH
DIG5G4H
2021
Credit points: 15
Subject outline
As we embrace the digital age, the use of serious games is becoming increasingly popular in various healthcare domains. Serious games are digital games that have a purpose beyond entertaining the player and can potentially serve as powerful tools in healthcare because they are motivating and can present realistic simulations of real-life situations. Players can learn from their mistakes in a safe environment without having to experience any negative consequences from their actions. Furthermore, serious games can be adapted to the different learning styles of the players. In this subject, you will be introduced to the concept of serious games, pedagogic strategies for game design, gaming characteristics and essential elements of serious games in healthcare. Through application examples in healthcare, you will also gain an insight into the upcoming technologies used in games for health and examine the need for quality assessment, and the quality of evidence for games for health.
SchoolPsychology and Public Health
Credit points15
Subject Co-ordinatorKevin Yap
Available to Study Abroad/Exchange StudentsYes
Subject year levelYear Level 5 - Masters
Available as ElectiveYes
Learning ActivitiesN/A
Capstone subjectNo
Subject particulars
Subject rules
PrerequisitesN/A
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Quota Management StrategyN/A
Quota-conditions or rulesN/A
Special conditionsN/A
Minimum credit point requirementN/A
Assumed knowledgeN/A
Learning resources
Serious Games for Healthcare: Applications and Implications
Resource TypeBook
Resource RequirementRecommended
AuthorArnab S, Dunwell I, Debattista K
Year2012
Edition/VolumeN/A
PublisherIGI Global
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Actionable Gamification: Beyond Points, Badges, and Leaderboards
Resource TypeBook
Resource RequirementRecommended
AuthorYu-kai Chou
Year2019
Edition/VolumeN/A
PublisherOctalysis Media
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
How Serious Games Will Improve Healthcare (Chapter 10)
Resource TypeBook
Resource RequirementRecommended
AuthorGraafland M., Schijven M.
YearN/A
Edition/VolumeN/A
PublisherSpringer
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Virtual, Augmented Reality and Serious Games for Healthcare 1
Resource TypeBook
Resource RequirementRecommended
AuthorMinhua Ma, Lakhmi C Jain, Paul Anderson
Year2014
Edition/VolumeN/A
PublisherSpringer
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
E-collection 'Serious Games for Health and Medicine'
Resource TypeBook
Resource RequirementRecommended
AuthorVarious authors
Year2013
Edition/VolumeN/A
PublisherJMIR Publications
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Career Ready
Career-focusedNo
Work-based learningNo
Self sourced or Uni sourcedN/A
Entire subject or partial subjectN/A
Total hours/days requiredN/A
Location of WBL activity (region)N/A
WBL addtional requirementsN/A
Graduate capabilities & intended learning outcomes
Graduate Capabilities
Intended Learning Outcomes
Subject options
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Melbourne (Bundoora), 2021, Semester 2, Blended
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorKevin Yap
Class requirements
Lecture/SeminarWeek: 30 - 42
One 2.00 hours lecture/seminar per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
WorkShopWeek: 30 - 42
One 3.00 hours workshop per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
Assessments
Assessment element | Category | Contribution | Hurdle | % | ILO* |
---|---|---|---|---|---|
Game evaluation assignment (1500 word equivalent)Individual essay, review, report, etc | N/A | N/A | No | 20 | SILO1, SILO3 |
Game design assignment (2000 word equivalent) | N/A | N/A | No | 30 | SILO2, SILO4 |
Group project work (2000 word equivalent per student) | N/A | N/A | No | 30 | SILO2, SILO3, SILO4 |
Oral Presentation/ Seminar (1000 word equivalent)~20 min presentation | N/A | N/A | No | 20 | SILO1, SILO2, SILO3, SILO4 |