USER EXPERIENCE DESIGN & EVALUATION
CSE5UX
2021
Credit points: 15
Subject outline
User experience (UX) refers to how a user feels when interacting with a digital or physical product. UX design is the process of designing products by analysing and understanding users# needs. UX evaluation is to utilise a collection of methods and tools to uncover how users perceive a product. UX design and evaluation are important for product design because they can enhance overall user satisfaction. This subject will introduce students to the main theories, methods and techniques that are applied to UX design and evaluation. Main topics include design thinking, user research analysis, iteration and prototyping, and user testing. Based on these UX theories and techniques, students will create mobile prototypes with wireframe tools (e.g. Adobe XD) and evaluate them with UX testing methods (e.g. usability-lab studies) in practice classes and assignments.
SchoolEngineering and Mathematical Sciences
Credit points15
Subject Co-ordinatorHuawei Tu
Available to Study Abroad/Exchange StudentsYes
Subject year levelYear Level 5 - Masters
Available as ElectiveNo
Learning ActivitiesN/A
Capstone subjectNo
Subject particulars
Subject rules
PrerequisitesCSE4IP OR CSE4OOF
Co-requisitesN/A
Incompatible subjectsN/A
Equivalent subjectsN/A
Quota Management StrategyN/A
Quota-conditions or rulesN/A
Special conditionsN/A
Minimum credit point requirementN/A
Assumed knowledgeN/A
Learning resources
The Basics of User Experience Design: A UX Design Book by the Interaction Design Foundation
Resource TypeBook
Resource RequirementRecommended
AuthorMads Soegaard
Year2018
Edition/VolumeN/A
PublisherKindle Edition
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Quantifying the User Experience: Practical Statistics for User Research
Resource TypeBook
Resource RequirementRecommended
AuthorJeff Sauro and James Lewis
Year2018
Edition/Volume2nd Edition
PublisherMorgan Kaufmann
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Interaction Design: Beyond Human-Computer Interaction
Resource TypeBook
Resource RequirementRecommended
AuthorHelen Sharp, Jennifer Preece, and Yvonne Rogers
Year2019
Edition/Volume5th Edition
PublisherWiley
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
UX research: Practical Techniques for Designing Better Products
Resource TypeBook
Resource RequirementRecommended
AuthorBrad Nunnally and David Farkas
Year2016
Edition/Volume1st Edition
PublisherO'Reilly Media
ISBNN/A
Chapter/article titleN/A
Chapter/issueN/A
URLN/A
Other descriptionN/A
Source locationN/A
Career Ready
Career-focusedNo
Work-based learningNo
Self sourced or Uni sourcedN/A
Entire subject or partial subjectN/A
Total hours/days requiredN/A
Location of WBL activity (region)N/A
WBL addtional requirementsN/A
Graduate capabilities & intended learning outcomes
Graduate Capabilities
Intended Learning Outcomes
Subject options
Select to view your study options…
Melbourne (Bundoora), 2021, Semester 1, Day
Overview
Online enrolmentYes
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorHuawei Tu
Class requirements
Computer LaboratoryWeek: 11 - 22
One 2.00 hours computer laboratory per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.
LectureWeek: 10 - 22
One 2.00 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.
Assessments
Assessment element | Category | Contribution | Hurdle | % | ILO* |
---|---|---|---|---|---|
2 hours examination (2,000- words equivalent) | N/A | N/A | No | 60 | SILO1, SILO2, SILO3, SILO4 |
Programming assignment (equivalent to 2000 words) | N/A | N/A | No | 30 | SILO1, SILO2, SILO3, SILO4 |
Laboratory work (equivalent to 500 words) Students will be assessed on their ability to use tools, conduct testing and analyse results. | N/A | N/A | No | 10 | SILO2, SILO3, SILO4 |