Credit points: 15

Subject outline

This subject focuses on design thinking for Interactive Digital Media (IDM). It relates a series of essential topics in Computer Science, that include Artificial Intelligence (AI), Human-Computer Interaction (HCI), Computer Graphics (CG), Computer Vision (CV), Virtual Reality (VR) and Augmented Reality (AR). Following an overview of IDM and current research, this subject covers the principles and methods in design thinking and representative design tasks in the aforementioned areas. You will learn computational models and tools for the construction of reliable, effective, and human-centric solutions to design tasks, to practise the principles and methods covered. In addition, a collection of work on IDM design are provided and analysed to assist you with understanding and learning the content of the subject.

SchoolEngineering and Mathematical Sciences

Credit points15

Subject Co-ordinatorHuawei Tu

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 5 - Masters

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules



Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Learning resources

Introduction to Interactive Digital Media: Concept & Practice

Resource TypeBook

Resource RequirementRecommended

AuthorJulia V. Griffey


Edition/Volume1st Edition



Chapter/article titleN/A



Other descriptionN/A

Source locationN/A

Career Ready


Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Demonstrate a comprehensive understanding of the overall objectives of IDM by extrapolating the principles in the area to relevant problems.
02. Distinguish the IDM methods covered in the subject regarding their mechanisms, strengths, weaknesses, and conditions appropriate for the related applications.
03. Implement a set of computational models using the corresponding tools (e.g. programming languages and SDKs to accomplish selected IDM design tasks (e.g. user interface design in HCI, layout design in CG, virtual environment design in VR, augmented environment design in AR and healthcare solution design in AI).
04. Analyse IDM methods in regard to human factors in IDM design tasks.

Subject options

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Start date between: and    Key dates

Melbourne (Bundoora), 2021, Semester 1, Day


Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorHuawei Tu

Class requirements

Laboratory ClassWeek: 11 - 21
One 2.00 hours laboratory class per week on weekdays during the day from week 11 to week 21 and delivered via face-to-face.

LectureWeek: 10 - 22
One 2.00 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.


Assessment elementCommentsCategoryContributionHurdle% ILO*

A three-part assignment (2500 words equivalent)
The assignment focuses on utilising IDM design principles and methods to solve practical design problems.

N/AAssignmentIndividualNo50 SILO2, SILO3, SILO4

A two-hour written examination (2000 words equivalent)
To pass the subject, a pass in the examination is mandatory. The examination questions comprise multiple choice questions (about concepts and terms, 80 points) and drawing and analysis questions (about instant design of solutions to IDM design problems, 40 points).

N/ACentral examIndividualNo50 SILO1, SILO2, SILO4