VIRTUAL REALITY

CSE5005

2021

Credit points: 15

Subject outline

This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. You will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Oculus Quest) both individually and in teams. You will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, storytelling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

SchoolEngineering and Mathematical Sciences

Credit points15

Subject Co-ordinatorRichard Skarbez

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 5 - Masters

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsCSE4VR OR CSE4AT3

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Implement virtual reality applications using off-the-shelf hardware and software.
02. Interpret and articulate contemporary academic literature relating to virtual reality.
03. Apply knowledge of human factors to the analysis and creation of virtual reality applications and the creation of new ones.
04. Justify the choice of specific virtual reality hardware, software, or techniques to address real-world problems.

Subject options

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Start date between: and    Key dates

Melbourne (Bundoora), 2021, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorRichard Skarbez

Class requirements

Computer LaboratoryWeek: 10 - 22
Twelve 2.00 hours computer laboratory per week on weekdays during the day from week 10 to week 22 and delivered via blended.

LectureWeek: 10 - 22
Twelve 2.00 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via blended.

Assessments

Assessment elementCommentsCategoryContributionHurdle% ILO*

One introductory Virtual Reality development assignment (500-words equivalent). The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.

N/AAssignmentIndividualNo10 SILO1

One semester-long Virtual Reality development assignment (2,000-words equivalent). The assignment is based on contents of remaining tutorial sessions. It is due in week 12

N/AAssignmentCombinedNo40 SILO1, SILO2, SILO3, SILO4

Critical reflection on research presentation and other students critical reviews (500 words equivalent)

N/AOral presentationIndividualNo10 SILO2, SILO3, SILO4

One 2-hour final examination (2,000-words equivalent).

N/ACentral examIndividualNo40 SILO2, SILO3, SILO4