Credit points: 15
This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.
SchoolEngineering and Mathematical Sciences
Subject Co-ordinatorRichard Skarbez
Available to Study Abroad/Exchange StudentsYes
Subject year levelYear Level 4 - UG/Hons/1st Yr PG
Available as ElectiveNo
Quota Management StrategyN/A
Quota-conditions or rulesN/A
Minimum credit point requirementN/A
Self sourced or Uni sourcedN/A
Entire subject or partial subjectN/A
Total hours/days requiredN/A
Location of WBL activity (region)N/A
WBL addtional requirementsN/A
Graduate capabilities & intended learning outcomes
Intended Learning Outcomes
Select to view your study options…
Melbourne (Bundoora), 2021, Semester 2, Day
Maximum enrolment sizeN/A
Subject Instance Co-ordinatorRichard Skarbez
LectureWeek: 30 - 42
One 2.00 h lecture per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
TutorialWeek: 30 - 42
One 2.00 h tutorial per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.
One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.
|N/A||N/A||No||10||SILO2, SILO3, SILO4, SILO5|
One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent)
|N/A||N/A||No||10||SILO3, SILO4, SILO5|
One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12.
|N/A||N/A||No||40||SILO2, SILO3, SILO4, SILO5|
One 2-hour final examination (2,000-words equivalent)
|N/A||N/A||No||40||SILO1, SILO3, SILO4, SILO5|