COMPUTER GRAPHICS

CSE4CG

2021

Credit points: 15

Subject outline

This subject covers a broad range of topics in the three most important domains of Computer Graphics, i.e. modelling, animation, and rendering. It is designed to enable you to acquire basic theoretical knowledge on Computer Graphics and useful programming skills for relevant purposes. In this subject, you will learn how to implement selected important tasks of Computer Graphics, e.g. drawing 2D curves, building 3D models, simulating physical processes and generating realistic images with effects, in Python with OpenGL.

SchoolEngineering and Mathematical Sciences

Credit points15

Subject Co-ordinatorTian Feng

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesCSE4PF

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Readings

OpenGL Programming Guide

Resource TypeRecommended

Resource RequirementN/A

AuthorJohn Kessenich, Graham Sellers, and Dave Shreiner

Year2016

Edition/VolumeN/A

PublisherAddison-Wesley Professional

ISBNN/A

Chapter/article titleN/A

Chapter/issueN/A

URLN/A

Other descriptionN/A

Source locationN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Explain the primary objectives of Computer Graphics, including modelling, animation and rendering.
02. Explicate curves and surfaces, hierarchical modelling, skeletal subspace deformation, physical simulation, ray casting, and ray tracing.
03. Implement examples about curves and surfaces, hierarchical modelling, skeletal subspace deformation, physical simulation, ray casting, and ray tracing in Python with OpenGL.
04. Analyse, design and implement a suitable solution to a computer graphics related problem.

Subject options

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Start date between: and    Key dates

Melbourne (Bundoora), 2021, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorTian Feng

Class requirements

Laboratory ClassWeek: 32 - 43
One 2.00 h laboratory class per week on weekdays during the day from week 32 to week 43 and delivered via face-to-face.

LectureWeek: 30 - 42
One 2.00 h lecture per week on weekdays during the day from week 30 to week 42 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle% ILO*

Assignment 1 (1250 words)The assignment depends on the programming questions in laboratory classes about curves and surfaces, hierarchical modelling, skeletal subspace deformation, and physicalsimulation. It requires students to design a solution to the questions, implement andevaluate it in Python within 4 weeks. Students are supposed to submit a Python applicationtogether with its sources and a short report.

N/AN/AN/ANo25 SILO2, SILO3, SILO4

Assignment 2 (1250 words)The assignment depends on the programming questions in laboratory classes about raycasting and ray tracing. It requires students to design a solution to the questions, implementand evaluate it in Python within 4 weeks. Students are supposed to submit a Pythonapplication together with its sources and a short report.

N/AN/AN/ANo25 SILO2, SILO3, SILO4

Final Examination (2-hour, written, equivalent to 2,000 words)To pass the subject, students also need to pass the final examination, i.e. achieve at least 60 out of the total 120 points. The final examination consists of multiple-choice questions (50 points), short-answer questions (20 points), tracing questions (20 points) and drawing and analysis questions (30 points).

N/AN/AN/ANo50 SILO1, SILO2, SILO4