ADVANCED TOPICS IN COMPUTER SCIENCE 3

CSE4AT3

Not currently offered

Credit points: 15

Subject outline

This subject is offered from time-to-time as a seminar series. This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, storytelling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

SchoolEngineering and Mathematical Sciences

Credit points15

Subject Co-ordinatorRichard Skarbez

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Describe the components of a VR system and how they work together.
02. Develop a VR application using off-the-shelf hardware and software.
03. Understand technical issues that must be addressed to make VR systems work effectively.
04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a VR application.
05. Understand human-computer interaction principles and apply them to VR.

Subject options

Select to view your study options…

Start date between: and    Key dates

Subject not currently offered - Subject options not available.