ADVANCED TOPICS IN COMPUTER SCIENCE 3

CSE4AT3

2018

Credit points: 15

Subject outline

This subject is offered from time-to-time as a seminar series. This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, storytelling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

SchoolSchool Engineering&Mathematical Sciences

Credit points15

Subject Co-ordinatorRichard Skarbez

Available to Study Abroad StudentsYes

Subject year levelYear Level 4 - UG/Hons/1st Yr PG

Exchange StudentsYes

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Special conditionsN/A

Graduate capabilities & intended learning outcomes

01. Describe the components of a VR system and how they work together.

Activities:
This will be covered in lectures, and assessed on the final exam

02. Develop a VR application using off-the-shelf hardware and software.

Activities:
This will be the subject of tutorial sessions all semester, and assessed on the two VR development assignments.

03. Understand technical issues that must be addressed to make VR systems work effectively.

Activities:
This will be the subject of lectures and tutorial sessions all semester, and assessed on the two VR development assignments as well as the final exam.

04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a VR application.

Activities:
This will be the subject of lectures and tutorial sessions al semester, and assessed on the two VR development assignments as well as the final exam.

05. Understand human-computer interaction principles and apply them to VR.

Activities:
This will be the subject of lectures and tutorial sessions al semester, and assessed on the two VR development assignments as well as the final exam.

Subject options

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Start date between: and    Key dates

Melbourne, 2018, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorRichard Skarbez

Class requirements

Lecture Week: 31 - 43
One 2.0 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Tutorial Week: 31 - 43
One 2.0 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
One introductory VR development assignment (equivalent to 500 words)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.10 02, 03, 04, 05
One 10 minutes in-class presentation regarding a VR paper (500 words equivalent)10 03, 04, 05
One semester-long VR development assignment (equivalent to 2000 words)The assignment is based on contents of remaining tutorial sessions. It is due in week 12.40 02, 03, 04, 05
One 2-hour final examination40 01, 03, 04, 05