mss2ssb screen sound 2 emotion, identification and the embodied spectator

SCREEN + SOUND 2: EMOTION, IDENTIFICATION AND THE EMBODIED SPECTATOR

MSS2SSB

2020

Credit points: 15

Subject outline

In this subject students explore the impact of screen and sound texts on film spectators, television viewers, mobile publics and online browsers. Students draw on key concepts from spectatorship theory to explore identification, empathy, affect, ethics and embodiment in different screen and sound environments. Students undertake close analysis of screen and sound texts, write an individual essay and present a small-group creative project in class. The subject addresses La Trobe's Global Citizenship essential. Global Citizenship entails deep appreciation of how we live in an interconnected world, being able to recognise the global context of concepts, act across cultures and boundaries, and work with diverse communities, now and in the future.

SchoolHumanities and Social Sciences (Pre 2022)

Credit points15

Subject Co-ordinatorTerrie Waddell

Available to Study Abroad/Exchange StudentsYes

Subject year levelYear Level 2 - UG

Available as ElectiveNo

Learning ActivitiesN/A

Capstone subjectNo

Subject particulars

Subject rules

Prerequisites 60 credit points of level one subjects

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjectsN/A

Quota Management StrategyN/A

Quota-conditions or rulesN/A

Special conditionsN/A

Minimum credit point requirementN/A

Assumed knowledgeN/A

Career Ready

Career-focusedNo

Work-based learningNo

Self sourced or Uni sourcedN/A

Entire subject or partial subjectN/A

Total hours/days requiredN/A

Location of WBL activity (region)N/A

WBL addtional requirementsN/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

COMMUNICATION - Communicating and Influencing
COMMUNICATION - Cultural Intelligence and Global Perspective
COMMUNICATION - Digital Capability
DISCIPLINE KNOWLEDGE AND SKILLS
INQUIRY AND ANALYSIS - Creativity and Innovation
INQUIRY AND ANALYSIS - Critical Thinking and Problem Solving
INQUIRY AND ANALYSIS - Research and Evidence-Based Inquiry
PERSONAL AND PROFESSIONAL - Adaptability and Self-Management
PERSONAL AND PROFESSIONAL - Ethical and Social Responsibility
PERSONAL AND PROFESSIONAL - Leadership and Teamwork

Intended Learning Outcomes

01. Ability to apply key concepts to screen and sound texts
02. Ability to conduct research into public screen spaces and present that research in tutorials.
03. Capacity to collaborate on a creative project addressing a problem in digital screen and sound culture.

Subject options

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Start date between: and    Key dates

Melbourne (Bundoora), 2020, Semester 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Subject Instance Co-ordinatorTerrie Waddell

Class requirements

LectureWeek: 31 - 43
One 1.00 hour lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

TutorialWeek: 31 - 43
One 2.00 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One 1500 word analysis of 2 screen texts, defining and applying key concepts covered in weeks 1-4.This assessment develops student capacity to explain how identification with global situations is structured by different screen genres, including current affairs TV, feature films and documentary.

N/AN/AN/ANo40SILO1

One 750 word report on observational research with quantitative data and graph.This assessment requires students to engage in observational and qualitative and quantitative analysis. They will use this methodology when reporting the viewing of either a) screens that engage audiences in an immersive and haptic experience or b) long-form drama that promotes bingeing/marathoning experiences.

N/AN/AN/ANo20SILO2

One 1500 word equivalent group presentation and individual report reflecting on teamwork.This assessment requires students to work in small groups to devise and present a creative project on human adaptation to digital screen and sound culture. Individual written reports will reflect on the challenges of teamwork.

N/AN/AN/ANo40SILO4