TECHNOLOGY AND DESIGN

EDU4TAD

Not currently offered

Credit points: 15

Subject outline

In this subject students will investigate real life tasks and challenges and use design and technology processes in order to create solutions. Working with the new Victorian Curriculum students will have the opportunity to plan and complete a suitable application of tasks to school based learning, through the development of practical Design Briefs. Topics covered in this subject include design skills, understanding good design, design processes, working with Comic Life software , developing understandings and practical implementation strategies for STEM introduction into educational settings, evaluating products in terms of design and utility, teaching design and technology and evaluating OHS issues in schools.

School: Education (Pre 2022)

Credit points: 15

Subject Co-ordinator: Karen O'Reilly-Briggs

Available to Study Abroad/Exchange Students: Yes

Subject year level: Year Level 4 - UG/Hons/1st Yr PG

Available as Elective: No

Learning Activities: N/A

Capstone subject: No

Subject particulars

Subject rules

Prerequisites: N/A

Co-requisites: N/A

Incompatible subjects: N/A

Equivalent subjects: N/A

Quota Management Strategy: N/A

Quota-conditions or rules: N/A

Special conditions: N/A

Minimum credit point requirement: N/A

Assumed knowledge: N/A

Learning resources

Victorian Curriculum

Resource Type: Web resource

Resource Requirement: Prescribed

Author: DE&T

Year: 2016

Edition/Volume: N/A

Publisher: VCAA

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: http://victoriancurriculum.vcaa.vic.edu.au/

Other description: N/A

Source location: N/A

Comic Life 3

Resource Type: Web resource

Resource Requirement: Prescribed

Author: Plasq

Year: 2015

Edition/Volume: N/A

Publisher: Plasq

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: https://plasq.com/apps/comiclife/macwin/

Other description: N/A

Source location: N/A

Teaching design and Technology 3-11

Resource Type: Book

Resource Requirement: Recommended

Author: Newton, D.

Year: 2005

Edition/Volume: N/A

Publisher: CHAPMAN

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Design and Technology for Children

Resource Type: Book

Resource Requirement: Recommended

Author: Fleer, M., and Jane, B.

Year: 2011

Edition/Volume: 3rd Edition

Publisher: PEARSON

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Victorian Curriculum and Assessment Authority (VCAA)

Resource Type: Web resource

Resource Requirement: Prescribed

Author: Victorian Curriculum and Assessment Authority (VCAA)

Year: 2015

Edition/Volume: N/A

Publisher: VCAA

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Australian Curriculum

Resource Type: Web resource

Resource Requirement: Prescribed

Author: ACARA

Year: 2016

Edition/Volume: N/A

Publisher: ACARA

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: http://www.australiancurriculum.edu.au/technologies/introduction

Other description: N/A

Source location: N/A

Career Ready

Career-focused: No

Work-based learning: No

Self sourced or Uni sourced: N/A

Entire subject or partial subject: N/A

Total hours/days required: N/A

Location of WBL activity (region): N/A

WBL addtional requirements: N/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

COMMUNICATION - Communicating and Influencing
DISCIPLINE KNOWLEDGE AND SKILLS
INQUIRY AND ANALYSIS - Creativity and Innovation
INQUIRY AND ANALYSIS - Critical Thinking and Problem Solving
INQUIRY AND ANALYSIS - Research and Evidence-Based Inquiry
PERSONAL AND PROFESSIONAL - Adaptability and Self-Management
PERSONAL AND PROFESSIONAL - Leadership and Teamwork

Intended Learning Outcomes

01. Analyse a situation, demonstrate a process for developing a design brief associated with addressing a need within a real context.
02. Identify the skills, processes and structures which need to be supported in order for school students to safely engage in the processes associated with design, creativity and technology.
03. Demonstrate a working knowledge of how to design, develop and implement a series of 5 Design Briefs, based on ICT (Materials, Information and/or Systems ability to reflect on the process and evaluate the effectiveness of these Design Briefs for student learning.
04. Evaluate the quality and effectiveness of a design as a form of interdisciplinary learning through reasoning and thinking skills associated with creativity, design principles and processes that are essential for education in the 21st century.
05. Plan and manage practical applications assisting students with different ways of thinking, problem solving and communicating using a range of technologies to plan, analyse, evaluate and present their work.
06. Ability to interpret the relevant design and technology curriculum AusVELS - interdisciplinary documents and design appropriate Design Briefs
Subject not currently offered - Subject options not available.