INTERACTIVE TECHNOLOGIES

EDU4IT

Not currently offered

Credit points: 15

Subject outline

In this subject students develop an understanding of how to identify and construct teaching and learning activities with the use of interactive technologies. Students explore the literacy, conventions and values that contribute to the effective design of digital media, work in a Web 2.0 environment and engage in a broader multimedia based project. Students also develop capacity to work independently and collaboratively when learning with technology. Issues in ICT, in particular contemporary learning and ethical digital citizenship are explored. The digital technologies curriculum and DET digital learning resources are also explored.

School: Education (Pre 2022)

Credit points: 15

Subject Co-ordinator: Kymberley Barbary

Available to Study Abroad/Exchange Students: Yes

Subject year level: Year Level 4 - UG/Hons/1st Yr PG

Available as Elective: No

Learning Activities: N/A

Capstone subject: No

Subject particulars

Subject rules

Prerequisites: N/A

Co-requisites: N/A

Incompatible subjects: N/A

Equivalent subjects: N/A

Quota Management Strategy: N/A

Quota-conditions or rules: N/A

Special conditions: N/A

Minimum credit point requirement: N/A

Assumed knowledge: N/A

Learning resources

Electronic readings available on WebCT

Resource Type: Book

Resource Requirement: Recommended

Author: Various

Year: N/A

Edition/Volume: N/A

Publisher: LA TROBE UNIVERSITY

ISBN: N/A

Chapter/article title: N/A

Chapter/issue: N/A

URL: N/A

Other description: N/A

Source location: N/A

Career Ready

Career-focused: No

Work-based learning: No

Self sourced or Uni sourced: N/A

Entire subject or partial subject: N/A

Total hours/days required: N/A

Location of WBL activity (region): N/A

WBL addtional requirements: N/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

DISCIPLINE KNOWLEDGE AND SKILLS

Intended Learning Outcomes

01. Construct teaching and learning activities using interactive technologies.
02. Apply literacy, conventions and values that contribute to the effective design of digital media.
03. Work in a Web 2.0 environment and contribute to a broader multimedia based project.
04. Work independently and collaboratively when learning with technology.
Subject not currently offered - Subject options not available.