VIRTUAL REALITY
CSE4VR
2020
Credit points: 15
Subject outline
This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.
School: Engineering and Mathematical Sciences (Pre 2022)
Credit points: 15
Subject Co-ordinator: Richard Skarbez
Available to Study Abroad/Exchange Students: Yes
Subject year level: Year Level 4 - UG/Hons/1st Yr PG
Available as Elective: No
Learning Activities: N/A
Capstone subject: No
Subject particulars
Subject rules
Prerequisites: N/A
Co-requisites: N/A
Incompatible subjects: CSE4AT3
Equivalent subjects: CSE4AT3
Quota Management Strategy: N/A
Quota-conditions or rules: N/A
Special conditions: N/A
Minimum credit point requirement: N/A
Assumed knowledge: N/A
Career Ready
Career-focused: No
Work-based learning: No
Self sourced or Uni sourced: N/A
Entire subject or partial subject: N/A
Total hours/days required: N/A
Location of WBL activity (region): N/A
WBL addtional requirements: N/A
Graduate capabilities & intended learning outcomes
Graduate Capabilities
Intended Learning Outcomes
Melbourne (Bundoora), 2020, Semester 2, Day
Overview
Online enrolment: Yes
Maximum enrolment size: N/A
Subject Instance Co-ordinator: Richard Skarbez
Class requirements
LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
TutorialWeek: 31 - 43
One 2.00 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.
Assessments
| Assessment element | Category | Contribution | Hurdle | % | ILO* |
|---|---|---|---|---|---|
One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4. | N/A | N/A | No | 10 | SILO2, SILO3, SILO4, SILO5 |
One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent) | N/A | N/A | No | 10 | SILO3, SILO4, SILO5 |
One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12. | N/A | N/A | No | 40 | SILO2, SILO3, SILO4, SILO5 |
One 2-hour final examination (2,000-words equivalent) | N/A | N/A | No | 40 | SILO1, SILO3, SILO4, SILO5 |