VIRTUAL REALITY

CSE4VR

2020

Credit points: 15

Subject outline

This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, story telling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

School: Engineering and Mathematical Sciences (Pre 2022)

Credit points: 15

Subject Co-ordinator: Richard Skarbez

Available to Study Abroad/Exchange Students: Yes

Subject year level: Year Level 4 - UG/Hons/1st Yr PG

Available as Elective: No

Learning Activities: N/A

Capstone subject: No

Subject particulars

Subject rules

Prerequisites: N/A

Co-requisites: N/A

Incompatible subjects: CSE4AT3

Equivalent subjects: CSE4AT3

Quota Management Strategy: N/A

Quota-conditions or rules: N/A

Special conditions: N/A

Minimum credit point requirement: N/A

Assumed knowledge: N/A

Career Ready

Career-focused: No

Work-based learning: No

Self sourced or Uni sourced: N/A

Entire subject or partial subject: N/A

Total hours/days required: N/A

Location of WBL activity (region): N/A

WBL addtional requirements: N/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Describe the components of a Virtual Realty system and how they work together.
02. Develop a Virtual Realty application using off-the-shelf hardware and software.
03. Understand technical issues that must be addressed to make Virtual Realty systems work effectively.
04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a Virtual Realty application.
05. Understand human-computer interaction principles and apply them to Virtual Realty.

Melbourne (Bundoora), 2020, Semester 2, Day

Overview

Online enrolment: Yes

Maximum enrolment size: N/A

Subject Instance Co-ordinator: Richard Skarbez

Class requirements

LectureWeek: 31 - 43
One 2.00 hours lecture per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

TutorialWeek: 31 - 43
One 2.00 hours tutorial per week on weekdays during the day from week 31 to week 43 and delivered via face-to-face.

Assessments

Assessment elementCommentsCategoryContributionHurdle%ILO*

One introductory Virtual Reality development assignment (500-words equivalent)The assignment is based on contents of the first 3 tutorial sessions, It is due in week 4.

N/AN/AN/ANo10SILO2, SILO3, SILO4, SILO5

One 10 minutes in-class presentation regarding a Virtual Reality paper (500-words equivalent)

N/AN/AN/ANo10SILO3, SILO4, SILO5

One semester-long Virtual Reality development assignment (2,000-words equivalent)The assignment is based on contents of remaining tutorial sessions. It is due in week 12.

N/AN/AN/ANo40SILO2, SILO3, SILO4, SILO5

One 2-hour final examination (2,000-words equivalent)

N/AN/AN/ANo40SILO1, SILO3, SILO4, SILO5