ADVANCED TOPICS IN COMPUTER SCIENCE 3

CSE4AT3

Not currently offered

Credit points: 15

Subject outline

This subject is offered from time-to-time as a seminar series. This particular subject will cover the topic of Virtual Reality, addressing both theory and implementation of effective Virtual Reality experiences. Students will implement virtual environments using off-the-shelf software (including Unity) and hardware (including Google Cardboard), both individually and in teams. Students will also be tasked with reading important research papers from the history of VR and leading in-class discussions regarding those papers. Topics include: VR displays, VR tracking, human factors, evaluation of VR experiences, interaction techniques in VR experiences, storytelling techniques for 360 degree video and interactive VR experiences and real-world applications of VR.

School: Engineering and Mathematical Sciences (Pre 2022)

Credit points: 15

Subject Co-ordinator: Richard Skarbez

Available to Study Abroad/Exchange Students: Yes

Subject year level: Year Level 4 - UG/Hons/1st Yr PG

Available as Elective: No

Learning Activities: N/A

Capstone subject: No

Subject particulars

Subject rules

Prerequisites: N/A

Co-requisites: N/A

Incompatible subjects: N/A

Equivalent subjects: N/A

Quota Management Strategy: N/A

Quota-conditions or rules: N/A

Special conditions: N/A

Minimum credit point requirement: N/A

Assumed knowledge: N/A

Career Ready

Career-focused: No

Work-based learning: No

Self sourced or Uni sourced: N/A

Entire subject or partial subject: N/A

Total hours/days required: N/A

Location of WBL activity (region): N/A

WBL addtional requirements: N/A

Graduate capabilities & intended learning outcomes

Graduate Capabilities

Intended Learning Outcomes

01. Describe the components of a VR system and how they work together.
02. Develop a VR application using off-the-shelf hardware and software.
03. Understand technical issues that must be addressed to make VR systems work effectively.
04. Understand human factors that are relevant to VR systems, and be able to apply this knowledge in design of a VR application.
05. Understand human-computer interaction principles and apply them to VR.
Subject not currently offered - Subject options not available.