CSE3SDM

SYSTEM DESIGN AND METHODOLOGIES

CSE3SDM

2016

Credit points: 15

Subject outline

The aim of this subject is to impart to students knowledge and skills indeveloping a software system for meeting user requirements. Topic covered include: overview of software engineering, requirements engineering, user and system requirements, requirements versus Specification, case studies on requirements analysis, functional and non-functional requirements, domain requirements, metrics for requirements, scenarios, Use Case analysis, UML, software architecture, types of software architectures, architectural versus design, architectural styles, software product lines, documenting Software Architectures using techniques like views and viewpoints, software design, enterprise architecture, Zachman Framework, 4+1 Framework, Agile development method, Agile versus Waterfall methodology, Extreme programming, and Scrum development methodology.

SchoolSchool Engineering&Mathematical Sciences

Credit points15

Subject Co-ordinatorRichard Lai

Available to Study Abroad StudentsYes

Subject year levelYear Level 3 - UG

Exchange StudentsYes

Subject particulars

Subject rules

Prerequisites CSE2DES or CSE5DES

Co-requisitesN/A

Incompatible subjects CSE4SAR, CSE4SPM, CSE5SDM AND students enrolled in any Graduate Diploma or Masters by Coursework course.

Equivalent subjectsN/A

Special conditionsN/A

Graduate capabilities & intended learning outcomes

01. Be able to analyse and compare between user and system requirements and between functional and non-functional requirements of a software system for meeting user needs

Activities:
System and user requirements, and functional and non-functional requirements will be taught. Examples and case studies will be discussed during lectures; and students will be given related problems to solve during the lab/tute classes.
Related graduate capabilities and elements:
Creative Problem-solving(Creative Problem-solving)
Critical Thinking(Critical Thinking)
Discipline-specific GCs(Discipline-specific GCs)
Writing(Writing)

02. Be able to relate the principles of system and requirements engineering to how they together contribute to building a computer-based system

Activities:
Principles of systems, its decomposition, hierarchy of development work, requirements engineering will be taught so that students will understand how they contribute to building a computer-based system successfully. Examples and case studies will be discussed during the lectures; students will be given related problems to solve during the lab/tute classes.
Related graduate capabilities and elements:
Critical Thinking(Critical Thinking)
Discipline-specific GCs(Discipline-specific GCs)
Creative Problem-solving(Creative Problem-solving)

03. Be able to compare the different types of software architectures.

Activities:
Business architecture, enterprise architecture, and technical architecture will be covered. We also discuss how they are related to the types of architectures used in other disciplines, eg, business, civil engineering etc
Related graduate capabilities and elements:
Discipline-specific GCs(Discipline-specific GCs)
Inquiry/ Research(Inquiry/ Research)
Creative Problem-solving(Creative Problem-solving)

04. Be able to compare between Agile and Water Fall Development methodologies and understand how to apply the Scrum methodology to Agile software development.

Activities:
The overview of Agile Development methodology, its advantages and disadvantages, Agile versus Water Fall Development methodology, Extreme programming, and Scrum development methodology will be covered.
Related graduate capabilities and elements:
Inquiry/ Research(Inquiry/ Research)
Ethical Awareness(Ethical Awareness)
Discipline-specific GCs(Discipline-specific GCs)
Creative Problem-solving(Creative Problem-solving)

Subject options

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Start date between: and    Key dates

Dandenong, 2016, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorRichard Lai

Class requirements

LectureWeek: 10 - 22
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Computer LaboratoryWeek: 10 - 22
One 2.0 hours computer laboratory per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments%ILO*
Exam (1.5 hours)3001, 02, 03, 04
Problem solving tasks (1,300-words)2401, 02, 03, 04
Laboratories (1,000-words)2001, 02, 03, 04
Tutorial exercises (900-words)1801, 04, 03, 02
Nine x 10 minutes Quizzes (approximately 200-words in equivalence)801, 02, 03, 04

Melbourne, 2016, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorRichard Lai

Class requirements

TutorialWeek: 11 - 22
One 2.0 hours tutorial per week on weekdays during the day from week 11 to week 22 and delivered via face-to-face.

LectureWeek: 10 - 22
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments%ILO*
Exam (1.5 hours)3001, 02, 03, 04
Problem solving tasks (1,300-words)2401, 02, 03, 04
Laboratories (1,000-words)2001, 02, 03, 04
Tutorial exercises (900-words)1801, 04, 03, 02
Nine x 10 minutes Quizzes (approximately 200-words in equivalence)801, 02, 03, 04