Computer Science

We have a number of Computer Science outreach programs for VCE and Year 9 and 10 students available at our Melbourne and Bendigo campuses.

Our workshops are created alongside academics and align with high school curriculums.

To ensure students and teachers, alike get the most out of our workshop we have endeavoured to create a series of sessions that cover a broad range of subjects including, but not limited to coding, data security, virtual reality, app creation, software and hardware.

Our workshops give students a chance to learn about new and emerging technologies through hands on experience.

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Middle years

Build yourself a rangefinder

Years: Years 9, 10 and 11 Computer Science

Locations:

Duration: 1 - 2 hours (depending on year level)

Cost: $15 - $20 per student

Class capacity: 20 students

Rangefinders can be used to work out how far away an object is, or to change the colour of an LED to indicate the distance to the object, and to sound a warning noise when the object is really close. This workshop uses an Arduino microcontroller, a very popular programmable device in the amateur electronics community. Students gain the skills to develop their own hobby electronic projects while writing a small program to control the hardware. No experience needed.

Create your own app

Curriculum: Years 9 and 10, Computer Science

Locations:

Duration: 2 hours

Cost: $20 per student,

Class capacity: 25 students

The next killer tablet or iPhone App is just around the corner, and who knows, it could be yours! Do you know just what developers need to think about when they start building new Apps? This workshop covers:

  • design principles involved in app creation
  • using our tools to create their own prototype for a new App

Escape to virtual reality

Years: Years 9 and 10, Computer Science

Locations:

Duration: 2 hours

Cost: $24 per student

Class capacity: 25 students

Ever been lost in the virtual world of your favourite game? In this workshop our Computer Science specialists take the gaming experience from the console or PC and place it onto individual virtual reality (VR) headsets. In this workshop, students:

  • create an immersive 3D virtual environment on industry‑leading game development software
  • deploy their virtual environment to their smart phones for use in their VR headsets.

*At the end of the session, students take their VR headsets home.

Making IT big

Curriculum: Any Year Level, Computer Science

Locations:

Duration: 2 hours

Cost: $20 per student, (*discount for repeat attendance throughout the calendar year)

Class capacity: 20 students

Information Technology (IT) is a fast-paced industry providing many development opportunities between design concept and product. In this workshop, IT specialists mentor students on the software and hardware supporting a variety of innovative design concepts, potentially including new App ideas, a new electronic device or a new IT approach to solving problems.

Our staff also guide students in submitting entries to numerous state and national IT competitions. Information Technology specialists will judge students’ projects, with the most innovative and well implemented (per year level) winning the “Make IT big” award.

This Award is presented in November in front of more than 300 tertiary students and representatives of industry and academia at La Trobe University’s annual Engineering and Information Technology Showcase.

VCE

The message in the code

Curriculum: Year 12, VCE IT Software Development, Units 3 and 4

Locations:

Duration: 2 hours

Cost: $20 per student

Class capacity: 20 students

Combining the science of information and computer information systems, the science of Informatics involves the representation, processing and communication of information by computation or communication – offering new insights and efficiencies to applications across many specialisations, including computer science, information systems, information technology and statistics.

In the world of Informatics, these new applications might emerge as astroinformatics, bioinformatics, ecoinformatics, or geoinformatics, among others. Informatics is one of the hottest new disciplines in Information Technology. It builds on a principal framework of patterns and rules – an integral part of our everyday lives – to analyse the structure, behaviour and interactions of natural and engineered computational systems. In this activity students are shown:

  • how to implement code to analyse datasets that inform predictive weather forecasting,
  • the optimisation of public transport networks
  • hospitality planning for consumer behaviour around holiday events.

Thinking in code

Curriculum: Year 12, VCE IT Software Development, Units 3 and 4

Locations:

Duration: 3 hours

Cost: $20 per student

Class capacity: 20 students

Coding is a process by which thoughts are translated into computational instructions. The ability to work in teams to develop this process is highly sought after by the Information Technology (IT) industry and constitutes the rationale for this workshop.

Students work in teams of four on a series of product development challenges, mentored by computer science graduates.

The programming language used is negotiated ahead of time by arrangement. This workshop is split into two parts, one each for the design and implementation processes. At the conclusion, students present their solutions and a winner is selected by consensus. The competitive aspect of this workshop follows a “hackathon” format, in which a large number of people engage in collaborative computer programming.

Security in a high-tech world of data

Curriculum: Year 11 and 12, VCE Computing Units 1 to 4

Locations:

Duration: 2 hours

Cost: $20 per student

Class capacity: 20 students

Data is the currency of our highly technological society. Security, however is a major concern. In this workshop, students examine big questions about how society:

  • produces data
  • consumes data
  • secures data

Students review case studies where vulnerabilities have resulted in loss of privacy and financial problems. This workshop includes an introduction to the transmission of data using hardware that comprises the backbone of networks and the wider internet. Students intercept messages, encrypt data and learn the basics of safeguarding their devices and maintaining secure online behaviour.

For enquiries please contact SHE outreach (+61 03 9479 6516), join our mailing list or download our brochure [PDF 2.3MB]