PROGRAMMING ENVIRONMENT

CSE1PE

2016

Credit points: 15

Subject outline

In this subject students are introduced to the environments, tools, techniques and trains of thought needed to analyse simple data processing problems and develop effective and efficient software solutions.

SchoolSchool Engineering&Mathematical Sciences

Credit points15

Subject Co-ordinatorBen Soh

Available to Study Abroad StudentsYes

Subject year levelYear Level 1 - UG

Exchange StudentsYes

Subject particulars

Subject rules

PrerequisitesN/A

Co-requisitesN/A

Incompatible subjectsN/A

Equivalent subjects INT1PE

Special conditionsN/A

Readings

Resource TypeTitleResource RequirementAuthor and YearPublisher
ReadingsFSTE First Year Survival Guide (second edition)RecommendedFaculty of Science, Technology and EngineeringLA TROBE UNIVERSITY 2012
ReadingsSimple Program DesignRecommendedRobertson, L5TH ED. THOMAS NELSON AUST.

Graduate capabilities & intended learning outcomes

01. Analyse a simple data processing problem to correctly identify the data and high-level processing involved.

Activities:
Assignments 1 and 2, Exam question. Analyse a simple data processing problem, design and test a logical solution (pseudocode), convert the solution to a computer program, test and document the program.
Related graduate capabilities and elements:
Inquiry/ Research
Creative Problem-solving

02. Apply the 3 basic programming constructs of sequence, selection and iteration to develop pseudocode that solves simple data processing problems.

Activities:
Assignments 1 and 2, Exam question. Analyse a simple data processing problem, design and test a logical solution (pseudocode), convert the solution to a computer program, test and document the program.
Related graduate capabilities and elements:
Discipline-specific GCs

03. Use appropriate programming tools to develop an effective computer program from pseudocode.

Activities:
Assignments 1 and 2 Convert a logical solution to a simple data processing problem into a computer program.
Related graduate capabilities and elements:
Creative Problem-solving
Discipline-specific GCs

04. Specify and execute test plans for pseudocode and programming code.

Activities:
Assignments 1 and 2, Exam question. Test pseudocode and programming code to determine efficiency and effectiveness.
Related graduate capabilities and elements:
Inquiry/ Research
Discipline-specific GCs

05. Develop external documentation for the process of converting a simple data processing problem into a computer program.

Activities:
Assignments 1 and 2 Develop grammatically correct and correctly-spelt external documentation for the process of producing a product (a computer program) that solves a simple data processing problem.
Related graduate capabilities and elements:
Writing
Discipline-specific GCs

06. Internally document a computer program with appropriate comments.

Activities:
Assignments 1 and 2, Exam question. Add gramatically correct and correctly-spelt internal comments to a simple computer program.
Related graduate capabilities and elements:
Writing
Discipline-specific GCs

07. Effectively use standard Unix commands for file management, account management and program compilation.

Activities:
Exam question Given an example of a Unix file hierarchy provide the appropriate commands to manage files and directories and compile computer programs.
Related graduate capabilities and elements:
Discipline-specific GCs

Subject options

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Start date between: and    Key dates

Bendigo, 2016, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorTim Whitfort

Class requirements

Lecture Week: 10 - 22
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Tutorial Week: 10 - 22
Two 1.0 hours tutorial per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
one 2.5-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.60 01, 02, 03, 04, 06, 07
programming assignment Part A15 01, 02, 03, 04, 05, 06
programming assignment Part B15 01, 02, 03, 04, 05, 06
tutorial work10 01, 02, 03, 07

Melbourne, 2016, Semester 1, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorGeoffrey Holt

Class requirements

Laboratory Class Week: 10 - 22
One 2.0 hours laboratory class per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Lecture Week: 10 - 22
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Tutorial Week: 10 - 22
One 1.0 hours tutorial per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
one 2.5-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.60 01, 02, 03, 04, 06, 07
programming assignment Part A15 01, 02, 03, 04, 05, 06
programming assignment Part B15 01, 02, 03, 04, 05, 06
tutorial work10 01, 02, 03, 07

Sydney, 2016, Study Period 1, Day

Overview

Online enrolmentNo

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorBen Soh

Class requirements

Laboratory Class Week: 10 - 22
One 2.0 hours laboratory class per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Lecture Week: 10 - 22
Two 1.0 hours lecture per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Tutorial Week: 10 - 22
One 1.0 hours tutorial per week on weekdays during the day from week 10 to week 22 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
one 2.5-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.60 01, 02, 03, 04, 06, 07
programming assignment Part A15 01, 02, 03, 04, 05, 06
programming assignment Part B15 01, 02, 03, 04, 05, 06
tutorial work10 01, 02, 03, 07

Sydney, 2016, Study Period 2, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorBen Soh

Class requirements

Laboratory Class Week: 31 - 42
One 2.0 hours laboratory class per week on weekdays during the day from week 31 to week 42 and delivered via face-to-face.

Lecture Week: 31 - 42
Two 1.0 hours lecture per week on weekdays during the day from week 31 to week 42 and delivered via face-to-face.

Tutorial Week: 31 - 42
One 1.0 hours tutorial per week on weekdays during the day from week 31 to week 42 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
one 2.5-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.60 01, 02, 03, 04, 06, 07
programming assignment Part A15 01, 02, 03, 04, 05, 06
programming assignment Part B15 01, 02, 03, 04, 05, 06
tutorial work10 01, 02, 03, 07

Sydney, 2016, Study Period 3, Day

Overview

Online enrolmentYes

Maximum enrolment sizeN/A

Enrolment information

Subject Instance Co-ordinatorBen Soh

Class requirements

Laboratory Class Week: 46
One 2.0 hours laboratory class per week on weekdays during the day in week 46 and delivered via face-to-face.

Lecture Week: 46
Two 1.0 hours lecture per week on weekdays during the day in week 46 and delivered via face-to-face.

Tutorial Week: 46
One 1.0 hours tutorial per week on weekdays during the day in week 46 and delivered via face-to-face.

Assessments

Assessment elementComments% ILO*
one 2.5-hour examinationHurdle requirement: In order to pass the unit, students must obtain an overall pass grade, pass the examination and pass the overall non-examination components.60 01, 02, 03, 04, 06, 07
programming assignment Part A15 01, 02, 03, 04, 05, 06
programming assignment Part B15 01, 02, 03, 04, 05, 06
tutorial work10 01, 02, 03, 07