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Complex Decision Research Group

School of
Psychological Science
La Trobe University
Bundoora, VIC, 3086
Australia

Tel +61 3 9479 3704


School of Psychological Science

Complex Decision Research Group
Research Tools - Two-Stage Cued Recall Debrief

We have developed a number of products and systems we use in our research. The two main data-gathering platforms are the Networked Fire Chief microworld software and the Head-Mounted Video system used for capturing events from the first-person perspective of the participant.

The supporting techniques for enhancing the data are the Two-Stage Cued Recall Debrief and the Video-Based Eye Tracking.

A purpose built usability / simulation laboratory has been designed for use when required.

Networked Fire Chief Headcam
Two-Stage Cued Recall Debrief Video-Based Eye Tracking
Usability / Simulation Laboratory

Two-Stage Cued Recall Debrief

     
In debriefing subjects while they view a replay of a previous decision episode, whether generated by a head-mounted video camera or by computer simulation, we have found that the accuracy and comprehensiveness of the recalled material is greatly enhanced from being cued by this 'own-point-of-view' replay. We have found that it is most effective if a two-stage debriefing procedure is adopted.    

The first stage involves the participant taking an insider perspective, using the replay as a stimulus to relive all mental events (e.g. thoughts, choices, uncertainties, feelings) which occurred, uncensored for relevance or appropriateness. The participants recollections are recorded using a small microphone and combined with the original video footage onto a second video tape.

The second stage involves the subject taking an outsider perspective in viewing the replay while simultaneously listening to the recollections recorded in the first stage. During this second review the interviewer can ask focused questions aimed at tapping the more fundamental psychological processes.

This procedure solves the process tracing problems which are inherent in the study of dynamic environments. It allows the gathering of valid and reliable reports on participants' own experiences.

The procedure is equally well suited for use with video and computer simulation replays.
 


Content Approved by: Head of School
Page developed by: Glenn Elliott
Page maintained by: Matthew Walshe
Last Updated: 26 August, 2003



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