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The StatPlay principals, to whom enquiries should be directed, are
Geoff Cumming (G.Cumming@latrobe.edu.au)
and Neil Thomason(n.thomason@hps.unimelb.edu.au).
We did not achieve commercialisation of StatPlay.
What
is StatPlay? StatPlay is interactive multimedia to support
understanding of some key concepts of the foundation statistics course.
It offers vivid graphical representations of concepts and, in many
cases, multiple representations that are dynamically linked. It is
written in Visual C++ to run under Windows. There are printed worksheets
designed to guide exploitation of StatPlay to support learning. StatPlay
emphasises interactivity and exploration, and offers students take-home
images of statistical concepts.
StatPlay
development. StatPlay was developed during 1994-1999, with
major funding from the University of Melbourne and CAUT-CUTSD. Chief
software developers were Jan Les, Mark Zangari and Jack Zhang. Sue
Finch (design, materials, research) and Robert Maillardet (design,
statistics, management) were key team members. Kevin Korb of Monash
University joined the project in 1999.
StatPlay
in use. StatPlay has been used at La Trobe University since
1995 and the University of Melbourne since 1997, where it has been
used at various times in over 12 departments with up to 3,500 students
in a year. StatPlay and its use have been described in many publications.
StatPlay
versions

StatPlay
Classic
This is the original StatPlay, developed during 1994-1997 to run under
Windows 3.11. It includes Sam (as in ‘Play it again…’),
which is a facility for recording, storing and playing back multimedia
‘demos’. There is a set of stored demos that are referred
to in the Classic workbook ‘All about StatPlay’: The worksheets
guide students working with StatPlay, and invite students to play
back demos frequently to illustrate concepts and guide their work.
It is StatPlay Classic that has been, and is, in classroom use. It
is moderately robust and debugged, but some glitches remain. Sam is
a wonderful feature: It is very easy to record your own demos.
StatPlay
1.0 (release 23)
Developed from 1997-1999, to run under Windows 95, this version has
a much-improved, customised interface. Each playground has an expanded
range of features. This is the version that was intended for development
for commercial publication. Development ceased, unfortunately, when
a plan for major investment to fund completion and worldwide marketing
fell through at the last minute in late 1999. This version is incomplete,
with its playgrounds in various stages of development. Some have glitches.
Sam recording is not available, but a small number of demos are included
and may be played back, to guide exploration.
Publications
describing StatPlay and its use
A
recent overview:

Cumming,
G., & Thomason, N. (1998). StatPlay: Multimedia for statistical
understanding. In L. Pereira-Mendoza, L. Kea, T. Kee, & W-K. Wong
(Eds.) Statistical education: Expanding the network. Proceedings
of the Fifth International Conference on Teaching of Statistics
(pp. 947-952). Voorburg, The Netherlands: International Statistical
Institute. (ISBN 9073592-14-3)
Abstract:
StatPlay is multimedia for conceptual understanding in the introductory
statistics course in any discipline. Its aim is to help overcome misconceptions
about fundamental statistical concepts, and thus improve education
and promote highly desirable reform of statistical practice by researchers
in the social and behavioural sciences. StatPlay comprises simulations
and tools in a number of microworlds in the broad areas of distributions,
data, sampling, estimation and statistical significance testing. StatPlay
design strategies include provision of vivid take-home images of concepts,
multiple images of concepts dynamically linked, a high degree of interactivity,
and a facility for the recording and playback of multimedia demonstrations.
Classroom experience with StatPlay has been very positive, and commercialisation
is now being sought.
Assessment
of outcomes:

Finch,
S., & Cumming, G. (1998). Assessing conceptual change in learning
statistics. In L. Pereira-Mendoza, L. Kea, T. Kee, & W-K. Wong (Eds.)
Statistical education: Expanding the network. Proceedings of
the Fifth International Conference on Teaching of Statistics
(pp. 897-903). Voorburg, The Netherlands: International Statistical
Institute. (ISBN 9073592-14-3)
Abstract:
StatPlay, our multimedia for introductory statistics, aims to promote
understanding of fundamental concepts. We describe assessment of students
use of StatPlays Sampling Playground for learning about sampling
variability, standard error and sampling distributions. Students worked
with StatPlays interactive simulations, and undertook a range
of prediction, estimation, labelling and explanation tasks. Results
suggest that StatPlays striking visual representations can promote
good understanding of sampling variability, and that confrontation
with prior misconceptions and experience with the results of repeated
sampling can be valuable, in particular, for understanding standard
error.
Sam,
the multimedia recording and playback tool

Les,
J., Thomason, N., & Cumming, G. (1997). Play it again SAM: StatPlay
and a recording and playback facility to support learning. In B.
du Boulay & R. Mizoguchi (Eds.), Artificial intelligence in education
(pp. 466-473). Amsterdam: IOS Press. (ISBN 90 5199 353 6)
Abstract:
StatPlay is our learning environment comprising illustrations and
interactive simulations to assist learners understand some fundamental
concepts of statistics. SAM is a facility that allows the recording,
storage and playback of any sequence of interactions with StatPlay,
together with a spoken commentary. SAM recordings, termed demos,
can be used in a variety of ways to provide teacher explanations,
examples and guidance for learners. Students can design and record
a demo as a learning activity or an assessment task. Recordings can
be made of teacher-learner, or learner-learner interactions and made
available for future learners. Our aim is to investigate the educational
value of augmenting a learning environment with such a simple facility,
which draws on no sophisticated knowledge-based techniques. Early
experience with SAM is promising.
The
original description of the rationale for StatPlays design

Thomason, N., Cumming, G., & Zangari, M. (1994).
Understanding central concepts of statistics and experimental design
in the social sciences. In K. Beattie, C. McNaught & S. Wills (Eds.),
Interactive multimedia in university education: Designing for
change in teaching & learning (pp. 59-81, and subject of commentary
pp. 99-102). Amsterdam: Elsevier.
Abstract:
We describe StatPlay, a collection of simulations intended to help
students overcome their Naive Statistics beliefs, i.e.
common misconceptions of probability and statistics. Naive Physics
refers to misconceptions of elementary physics that many people show
in their everyday behaviour: believing for example that a force is
necessary to sustain motion. These misconceptions are often resistant
to traditional education, but interactive use of computer simulations
seems a promising way to promote true conceptual change. Correspondingly,
we use the term Naive Statistics to refer to misconceptions
of probability, such as the Law of Small Numbers, and
erroneous beliefs about statistical significance testing and other
aspects of statistics. There is strong evidence that such erroneous
conceptions are widely held, resistant to formal education, and have
severely damaging consequences for research. Noting the promise of
simulations for achieving conceptual change in physics, we are investigating
simulations to help students build accurate concepts of some central
aspects of statistics, probability and experimental design. StatPlay,
our collection of demonstrations and interactive simulations, is being
developed in Visual C++ for the Windows environment, and is at an
early stage of development. In this paper we develop the rationale
for the project and describe the facilities StatPlay provides for
building conceptions about some statistical distributions and their
properties, and about sampling. |