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Undergraduate Handbook 2007 |
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Faculty of Science, Technology and EngineeringSingle DegreesBachelor of Computer Science in Games Technology (SBCSGT) – Melbourne (Bundoora)Accompanying the expansion of computer power and functionality in recent years has been a huge growth in the popularity and accessibility of increasingly realistic games and the establishment of a vibrant games development industry. In addition to specialist knowledge and skills in areas like computer software development, graphics, multimedia programming and artificial intelligence, games developers also need a solid grounding in mathematics and physics. The Bachelor of Computer Science in Games Technology provides the necessary theoretical basis, plus practical training in games design and development, and prepares students for a career in the dynamic and rapidly transforming world of computer games production, as ICT professionals. It is a three-year, full-time course and the Honours program requires a further year of study. Graduates of the course are eligible for membership of the Australian Computer Society (ACS). ScholarshipsFirst-year scholarships are available for high achieving students. Prospective candidates should contact the Department of Computer Science and Computer Engineering early in their Year 12 studies for details. Course structureThe course is of three years full-time or equivalent part-time duration and requires the completion of 360 credit points. In the first year, students take units designed to provide them with basic knowledge and skills in computer science, mathematics and physics, including programming skills in Java and C++ programming languages. In the second year students concentrate on developing further knowledge in the areas of mathematics needed for games development and building on understanding of key computer science topics. The third year includes visual basic programming, games technology (using the games development tl, Direct X), multimedia systems for web games, network communication protocols for massive multi-player online games and control of input/output devices. Students also undertake a major industry-sponsored games technology project during this year. Students who meet entrance requirements for Honours may proceed to the Honours year and will have the opportunity to take specialised units at an advanced level. Mid-year commencementSome students with prior tertiary studies may be required to commence their course three weeks early on 2 July 2007, three weeks earlier than the normal commencement for that teaching period. These students will be advised by the faculty office at the time of offer. First year (120 credit points)
Key: 1 PHY1SCA plus another 15-credit point, first-year level unit from any faculty may be taken, if PHY1SCA and PHY1SCB are not appropriate. Second year (120 credit points)Core units (100 credit points)
Plus a further computer science unit chosen from the following list. CSE2DB is highly recommended. However, CSE3DB can be structured into the third year of the degree if necessary.
Electives (20 credit points) The remaining 20 credit points may be chosen from any of the above elective computer science units, or from the following units:
Third year (120 credit points)Core units (90 credit points)
Plus a further 40 credit points of computer science units chosen from the following list:
Key: Electives (30 credit points) The remaining 30 credit points may be chosen from third-year units offered by any department and may include further computer science units from the above list. HonoursHonours degree students are selected on the basis of their performance in the final year of the pass degree course. Students must obtain a minimum average of 60% across all of their third-year units and obtain an average of at least 70% over their best third-year level computer science and computer engineering units to the value of 60 credit points to qualify for entry to the Honours year (the unit CSE3PRO will count as 10 credit points only in this calculation). Meeting this requirement, however, does not guarantee a place in the Honours year as resources may limit the total number of places available and students are expected to find a supervisor prior to enrolment Fourth (Honours) year (120 credit points)Core units (90 credit points)
Electives (30 credit points) Plus a further 30 credit points of computer science units chosen from the following list:
A full description of units, including the unit name, unit code, credit points, campus/location, unit coordinator, class requirements, assessment, Prerequisites and readings, appears at the end of this chapter. For the most recent descriptions of units students should access the Unit Database at (www.latrobe.edu.au/udb_public). Content Approved by: Director, Marketing and Communications
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