Global Utilities

Seminars - Abstract

Department of Computer Science & Computer Engineering

Topic:   Z-Buffering, Texture Mapping and Input programming in PS2
Speaker:   Meghashyam BOYAPATI
Date:   18-12-2007
Time:   11:00 AM
Venue:   Beth Gleeson Room 114
Abstract:   1st hour: Things leftover in last seminar (Initializing and interacting with PS2, Double buffering in PS2) will be spoken at the beginning of the seminar. The presentation will then be addressed about overview of matrices and vector operations, Screen co-ordinate system and world co-ordinate systems followed by the use of sprites with matrices in world co-ordinates, Image processing unit on PS2, Z-Buffer techniques and their usage on PS2 and restrictions on using Z-Buffering in PS2. 2nd hour: In this hour, the seminar will be concentrated on overview of texture mapping, their techniques in PS2, Texture co-ordinates, CLUT buffer control, Sampling, LOD and limitations of Texture usage with regards to PS2. The seminar will then be given on programming digital and analogue controls on PS2 Dual shock controller.
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Last Updated: 14 October, 2009