Global Utilities

Research Publications - Abstract

Department of Computer Science & Computer Engineering

Rankin, J.R., and Boyapati, M.
Publication Year: 2009
Paper Title: Fractal Terrain Generation for SIMD Architectures
Journal Name: International Journal of Computer Ap[plications in Technology
Volume: 34 / 4
Pages: 298 - 302
Abstract: Fractal terrain implementations are commonly used when creating virtual worlds that involve top down simulations. The faster we can generate and render the terrain, the more we can use the CPU for other jobs such as physics and AI calculations in each game loop cycle. In this paper we explain our current research work on using modern available hardware architectures to speed up the terrain generation and rendering stages.
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Last Updated: 14 October, 2009