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Department of Computer Science & Computer Engineering

Mathews, Raymond
Course: PhD
Research Title/Topic: Experiencing three and four dimensional solids in a game environement
Supervisor: Dr. John Rankin
Description:
I am investigating the use of four-dimensional geometry in a game context. In the same way that three-dimensional objects can be portrayed on a two-dimensional surface, namely a computer screen, so a four-dimensional object can be portrayed in three-dimensional space. Stereoscopic goggles allow computers to generate three-dimensional scenes suitable for this. In the past, some people have claimed to be able to ?see? four-dimensional space. Charles Howard Hinton claimed to see four-dimensional space not as a theoretical construct, but as a practical engineer would see three-dimensional space. He achieved this by, among other methods, repeated visualisations of how four-dimensional objects could be projected into three-dimensional space. Hinton lived in the early 1900s, and used hand-drawn diagrams and mental imagery. Now, computers can produce interactive representations of four-dimensional objects. A simple interactive game will be used to investigate whether users can develop skills at solving ?4-D? puzzles ? puzzles that involve movement and geometry, rather than mainly logical puzzles such as chess or noughts and crosses. Object rotations in four dimensions will be used initially. The results of a previous, preliminary investigation indicated that such skills can be developed. Ideally, there will be no requirement for the user to understand anything about higher-dimensional space. The skill will be to understand how the interactive controls relate to the unfamiliar but consistent movement and deformations of the objects. There is a possibility of producing innovative puzzles using four-dimensional geometry.
Content Approved by: Head of School
Page maintained by: Applications Programmer
Last Updated: 14 October, 2009