Games technology
Why study Games technology?
This course offers a comprehensive blend of game theory, design and development. Focus on using and creating the technologies behind the video game industry. Develop programming skills, a sound theoretical basis in game design, and specialist knowledge and skills in graphics, artificial intelligence, software development, multimedia programming and operating systems. Become highly skilled in existing video game technologies and develop advanced knowledge and abilities in new game technologies.
La Trobe was nominated for a Best of 2011 Award, by The Market for Computer and Video Games, for ‘Tertiary Educational Institution of the Year – the most prolific, highest quality place to learn about making games’.
Industry enterprise practices
The Department of Computer Science and Computer Engineering offers the opportunity to gain industry-standard qualifications with CISCO and Microsoft as part of your degree.
Games Technology
Career opportunities
Graduates are prepared for work within the game development industry in programming, design, technical game testing and debugging, technical art, effects programming, CGI development, artificial Intelligence, interface development, task automation, rendering, audio engineering, game networking and dedicated cluster computing. The knowledge and skills gained in computer science, mathematics and physics creates opportunities in software engineering, development programming, cluster computing, high performance computing, database engineering, research computing and computer networking.
Courses
Local students
2013
Bachelor of Computer Science in Games Technology
- Duration :
- 3 years full-time or up to 6 years part-time
- Semester starts :
- Semester 1 (March)
- Campus/ATAR:
- Melbourne 64.85
- Year
- 2013
- Course description
- The computer games industry is constantly expanding and in need of highly skilled designers with new ideas. With a balance of theoretical studies and practical training in games design and development, this course aims to give students everything they need to step into an exciting career in the industry. The curriculum covers the physics and mathematics necessary for producing increasingly realistic video games and interactive simulations. Games technology studies focus on the development of programming skills and theories of games design, as well as specialist knowledge and skills in areas such as graphics, rendering, artificial intelligence, software development, multimedia programming, and operating systems.
Students can access the Faculty's industry experience and student support programs. - Prerequisite
- VCE Units 3 & 4: English (any) and either Mathematical Methods or Specialist Mathematics.
- Year 12 and non-year 12 extra requirements
- Guaranteed Entry (Year 12 applicants only): applicants with an ATAR of 70 or above receive a first-round offer; those with lower ATARs are considered through normal selection processes.
Non-Year 12 selection may involve: ENTER/ATAR, VTAC Personal History online, GPA, STAT Multiple Choice.
Non-Year 12 applicants must complete and submit a VTAC Personal History online if they wish other information to be considered during the selection process. This may include information such as work experience or reasons for applying. Applicants may wish to provide other documentation in support of their application. They may also be asked to complete a maths test.
For more information about VTAC Personal History online please visit our Extra Requirements page. - Middle band
- Completion of Specialist Mathematics facilitates an additional 1.5 aggregate points.
- Additional information
- Students without the appropriate computer science background may be required to commence three weeks early to undertake accelerated first-year computer science subjects.
- How to apply
- Apply direct to the University for Semester 1 or Semester 2, 2013.
- Professional recognition
- The course is accredited by the Australian Computer Society; graduates are eligible for membership.
- Full course details
- Computer Science in Games Technology Melbourne
Want to know more?
Feel free to ask us a question about any course for local students.
Fees and scholarships
Undergraduate courses are Commonwealth Supported Places (CSP) for eligible Australian and New Zealand citizens. The domestic fee calculator can be used to calculate the cost of subjects this year.
There is also a wide range of scholarships available for local students.
International students
2013
Bachelor of Computer Science in Games Technology (051469G)
- Duration :
- 3 years
- Semester starts :
- Semester 1 (March)
- Annual Tution Fee (AUD) :
- 25 060
- Campus
- Melbourne
- Year
- 2013
- Course description
- The computer games industry is constantly expanding and in need of highly skilled designers with new ideas. With a balance of theoretical studies and practical training in games design and development, this course aims to give students everything they need to step into an exciting career in the industry. The curriculum covers the physics and mathematics necessary for producing increasingly realistic video games and interactive simulations. Games technology studies focus on the development of programming skills and theories of games design, as well as specialist knowledge and skills in areas such as graphics, rendering, artificial intelligence, software development, multimedia programming, and operating systems.
Students can access the Faculty's industry experience and student support programs. Melbourne - English Language Requirements
- IELTS (Academic) score of 6.0 with no individual band score less than 6.0;
TOEFL Paper-based Test - a minimum overall score of 550 with a score of 5 or more in the Test of Written English;
TOEFL Internet-based Test - a minimum overall score of 60 with a minimum for SLR 18; W 22;
Satisfactory completion of the English for Further Studies Advanced Stage 5B (EFS5 UG minimum 60 per cent) which is available from La Trobe Melbourne; for more information please visit the La Trobe Melbourne website.
La Trobe Melbourne Foundation Studies: 60 per cent final result in a course;
English as the language of instruction in tertiary studies may be accepted. Please note: English as the language of instruction in previous study will not be accepted as a basis of admission (English) for courses where the approved test score requirement is above an IELTS 6.5 with no band score lower than 6.0.
Pearson Test of English (Academic) (PTE): a minimum score of 57 with no communicative skill score less than 50.
Cambridge Certificate of Advanced English (CAE): a grade of B or higher.
Cambridge Certificate of Proficiency in English (CPE): a pass grade of C or higher;
or approved international equivalent. Melbourne - Academic entry requirements
- LTM Foundation Studies - 60
Aust. Yr 12 (ATAR) 2012 (indicative only) - 65.2
International Baccalaureate - 24
GCE A Levels - 8
Hong Kong A Levels - 6
HKDSE - 2 x Level 4
Sri Lankan A Levels - CCC
STPM - 8
MICSS (UEC) - 5
Canada Secondary School (or CPU) - 60
Norway Upper Secondary Certificate - 3.5
Sweden Slutbetyg - G
All Indian Sen SC (Best 5 Subjects) - 65
Vietnam (Year 12) - 8.2
Indonesia (SMA) - 7.5
GAC Cert. IV - GPA 2.3
GAOKAO - see: the website
If you do not meet these entry requirements you might be interested in La Trobe's Foundation Studies and Diploma Programs, which provide an alternative pathway to La Trobe's undergraduate program. For more information, visit the *La Trobe Melbourne website. Melbourne - Subject prerequisite
- Mathematics determined to be equivalent to Australian VCE Units 3 & 4 Mathematical Methods (CAS) or Specialist Mathematics and English (any). Melbourne
- Additional information
- Semester 2 (July) entry is only available to students with Advanced Standing (credit) for previous studies. Melbourne
- Professional recognition
- The Australian Computer Society has accredited this course and graduates are eligible for professional membership. Melbourne
- Full course details
- Computer Science in Games Technology Melbourne
How to apply?
Enquire now about any course for international students or find out how to apply.
Fees and scholarships
Estimated fees for international students are indicated for each course above. Fees are indicative only and set at 120 credit points per course, unless otherwise stated, and may vary depending on the number of credit points in which students enrol. Some courses may vary in credit point load and fees will be adjusted accordingly.
There is also a range of scholarships available for international students to assist students.
Games technology placements
Through our Games Technology Project, students gain industry experience by planning and developing a real game development project.
We also have an industry cadetship program that allows you to gain paid workplace experience between semesters, giving you the chance to build on your skills and build your career. See cadetship program.
Overseas study opportunities
Gain valuable overseas experience by studying with one of our global exchange partners. La Trobe has partnerships with over 100 universities in more than 30 countries in Asia, Europe, and North and South America. See education abroad.
Student and graduate profiles
Students from our Faculty talk about their experience at La Trobe.
About the academic staff
You'll get to meet a large number of academic staff during your studies, from tutors through to lecturers and supervisors. You can view staff in Games technology or search all staff in the Faculty of Science, Technology and Engineering.


