Computer Science In Games Technology
This course information is for local students only
Year
2010
Award
Bachelor of Computer Science in Games Technology
Length
3 years full-time or part-time equivalent
Campuses
Melbourne (Bundoora)
Course description
This course provides a theoretical basis and practical training in games design and development, preparing students for a career in the rapidly transforming computer games industry. Graduates possess exceptionally-developed programming skills, a sound theoretical basis in game design and specialist knowledge and skills in areas including graphics, artificial intelligence, software development, multimedia programming, and operating systems. Students develop a solid grounding in the physics and mathematics necessary for producing increasingly realistic computer games.
Students also have access to the Faculty Industry Cadetship Program and mentoring programs, which vary by course and campus. Visit Faculty website for more details.
Course structure
First-year studies include game design, object oriented programming in Java and C++ , mathematics, and physics. Second- and third-year studies include:
advanced games and graphics programming, advanced mathematics for games development, algorithms and data structures, software system design, artificial intelligence, operating systems, and a major industry-sponsored games technology project.
Handbook
Major areas of study
Algorithms and data structures, artificial intelligence, mathematics, physics, game design theory, object-oriented programming, games programming in Java and C/C++, game development, graphics programming, operating systems, professional practice, systems and software engineering, and network engineering.
Overseas study opportunities
Overseas study opportunities are available.
Please see
www.latrobe.edu.au/international/exchange
for more information
Application
VTAC
Fee type
Commonwealth Supported Place (CSP)
Scholarships
Applicants who are Australian citizens or who hold permanent humanitarian visas are eligible for a range of University-wide scholarships, including Commonwealth Scholarships. For details please see http://www.latrobe.edu.au/scholarships/prospective/uniwide/index.htmlMiddle Band
Completion of Specialist Mathematics facilitates an additional 1.5 aggregate points.
Selection
ENTER 72.30
Extra requirements
Mature-Age Entry: Multiple Choice STAT and other requirements. Call 1300 135 045 for more information.
Non-Year 12 applicants may complete the VTAC Pi form, and may also be required to complete a maths test or bridging program. Contact (03) 9479 2591 or sci.tech@latrobe.edu.au for more information.
Prerequisites
VCE Units 3 & 4: English (any) and either Mathematical Methods (either) or Specialist Mathematics.
Semester starts
Semester 1 and 2 (March and July)
Career opportunities
Graduates may work as games developers in the games technology industry. Although the program focuses on the needs of this industry, the depth of knowledge and skills gained in key areas of computer science, mathematics and physics also enables graduates to enter careers in software development, web programming, and computer networks.
Professional recognition
Graduates are eligible for membership of the Australian Computer Society.
Course URL
http://www.latrobe.edu.au/scitecheng/prospective/ug-courses.html
Contact information
Enquire Online
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Faculty of Science, Technology and Engineering
T (03) 9479 2059/2556
E setyourselfapart@latrobe.edu.au
W www.latrobe.edu.au/scitecheng
School of Engineering and Mathematical Sciences:
T (03) 9479 1283
All students may pay a
Voluntary General Service Fee.
Most international students must pay for
Overseas Student Health Cover